New Update - v1.0.17
Another round of bug fixes with a couple of happy features thrown in, courtesy of Danton. He believes he has fixed everything, but we all know he still has a ways to go.
The full patch notes:
The full patch notes:
- Brulo's Casino has had some slight renovations: the paint slabbering room and changing rooms have been added to the East Wing, West Wing and Top Floor of the Casino.
- Fixed tub secret in the East Wing of the casino having the wrong dialogue sometimes.
- A new jolly secret has been added to Brulo's Casino. Only the nicest can find this amazingly joyous present!
- Fixed the health counter still flipping at maximum health after picking up a heart beet in certain conditions.
- Fixed incorrectly mirrored breakables in the room "Foreshadowing?" (Boiler City).
- Fixed collision softlock in the room "Bomber Run" (Bomb Candy Mines).
- More Rolling 8-Ball countermeasures have been put in place to prevent softlocks.
- Fallbusters are now immune to screaming antics until they have unstuck themselves from the ceiling.
- Fixed one specific fallbuster in the room "Pyroclastic Pop Rocks" always re-appearing when re-entering the room.
- Pausing from unfocusing the window during cutscenes now works correctly for the boss interstitials.
- The beginning portion of Concrete Jungle has been extended slightly to avoid falling into the buzzsaws at the beginning by accident.
- Fixed Ogorkis in the background layer losing their effects once they grab the protagonist.
- Actually patched the exploit in the room "Pinball Zone" (Pinball Mire) for real this time.
- Fixed Time Crates in Pinball Mire not replacing existing objects correctly.
- Fixed some bricks spawning strangely during the Antonball Classic sequence in Pinball Mire.
- Made performance improvements to Freako Dragon.
- Fixed enemy spawners not respawning enemies after some time.
- Fixed Time Crates in The Mad Mall not replacing existing objects correctly.
- Happy Hour timer for The Mad Mall has been corrected: Down from 4 minutes, it is now 3 minutes if the Mall Goblin gets in the vault first, and 2 minutes if you do instead.. The timer extension now also works in this stage.
- Fixed getting stuck inbetween the Trapster's stilts.
- Fixed being able to jump over or slide under the Jet-Pack.
- Fixed layer jumper in the room "Factory Furnace Funhouse" (Crimson Factory) sometimes placing you slightly underground and stuck.
- Fixed the irrigation speed of the various irrigators in The Mysterious Glasshouse, which were accidentally set too slow.
- Fixed crashes when restarting the Jewel Ghoul, Maulbuster and Ring-a-Ding boss fights from checkpoint.
- Fixed vertical speed -affecting wind during Ring-a-Ding's second phase not working, which was making it very difficult to avoid damage in one spot.
- Fixed being able to bonk out of Angel form sometimes during Ring-a-Ding's second phase.
- Fixed collision softlock in the room "Cerberus Lounge" (Devilled Gardens).
- Fixed roach projectile causing a crash at the end of Devilled Gardens if you entered the elevator.
- Fixed Happy Hour time extension not working in Hell Manor, after respawning at a checkpoint.
- Fixed toilet geyser in the room "Hot Tub Hell Machine" (Hell Manor) not working if the Heartbeet Boxes above it were not broken.
- Moved the Hate Mines in the room "Frontline Forces" (Hell Manor) such that they all explode at once.
- Fixed janky camera tilt snapping when pausing/unpausing during the final phase of Satan's fight, as well as chips not being collected properly.
- Tiling fixes to the following rooms:
- Brulo's Casino: "West Wing"
- Cinnamon Springs: "Wobbledropped on Your Head", "Try This Trick and Spin It", "Or Swallow"
- Concrete Jungle: "Cannon Event"
- Pinball Mire: "Funnel Up"
- The Mad Mall: "At the Mad Mall"
- Crimson Factory: "Factory Furnace Funhouse"
- Hell Manor: "Hell to Pay"
- Brulo's Casino: "West Wing"