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New Update - v1.0.17

Another round of bug fixes with a couple of happy features thrown in, courtesy of Danton. He believes he has fixed everything, but we all know he still has a ways to go.

The full patch notes:

  • Brulo's Casino has had some slight renovations: the paint slabbering room and changing rooms have been added to the East Wing, West Wing and Top Floor of the Casino.
  • Fixed tub secret in the East Wing of the casino having the wrong dialogue sometimes.
  • A new jolly secret has been added to Brulo's Casino. Only the nicest can find this amazingly joyous present!
  • Fixed the health counter still flipping at maximum health after picking up a heart beet in certain conditions.
  • Fixed incorrectly mirrored breakables in the room "Foreshadowing?" (Boiler City).
  • Fixed collision softlock in the room "Bomber Run" (Bomb Candy Mines).
  • More Rolling 8-Ball countermeasures have been put in place to prevent softlocks.
  • Fallbusters are now immune to screaming antics until they have unstuck themselves from the ceiling.
  • Fixed one specific fallbuster in the room "Pyroclastic Pop Rocks" always re-appearing when re-entering the room.
  • Pausing from unfocusing the window during cutscenes now works correctly for the boss interstitials.
  • The beginning portion of Concrete Jungle has been extended slightly to avoid falling into the buzzsaws at the beginning by accident.
  • Fixed Ogorkis in the background layer losing their effects once they grab the protagonist.
  • Actually patched the exploit in the room "Pinball Zone" (Pinball Mire) for real this time.
  • Fixed Time Crates in Pinball Mire not replacing existing objects correctly.
  • Fixed some bricks spawning strangely during the Antonball Classic sequence in Pinball Mire.
  • Made performance improvements to Freako Dragon.
  • Fixed enemy spawners not respawning enemies after some time.
  • Fixed Time Crates in The Mad Mall not replacing existing objects correctly.
  • Happy Hour timer for The Mad Mall has been corrected: Down from 4 minutes, it is now 3 minutes if the Mall Goblin gets in the vault first, and 2 minutes if you do instead.. The timer extension now also works in this stage.
  • Fixed getting stuck inbetween the Trapster's stilts.
  • Fixed being able to jump over or slide under the Jet-Pack.
  • Fixed layer jumper in the room "Factory Furnace Funhouse" (Crimson Factory) sometimes placing you slightly underground and stuck.
  • Fixed the irrigation speed of the various irrigators in The Mysterious Glasshouse, which were accidentally set too slow.
  • Fixed crashes when restarting the Jewel Ghoul, Maulbuster and Ring-a-Ding boss fights from checkpoint.
  • Fixed vertical speed -affecting wind during Ring-a-Ding's second phase not working, which was making it very difficult to avoid damage in one spot.
  • Fixed being able to bonk out of Angel form sometimes during Ring-a-Ding's second phase.
  • Fixed collision softlock in the room "Cerberus Lounge" (Devilled Gardens).
  • Fixed roach projectile causing a crash at the end of Devilled Gardens if you entered the elevator.
  • Fixed Happy Hour time extension not working in Hell Manor, after respawning at a checkpoint.
  • Fixed toilet geyser in the room "Hot Tub Hell Machine" (Hell Manor) not working if the Heartbeet Boxes above it were not broken.
  • Moved the Hate Mines in the room "Frontline Forces" (Hell Manor) such that they all explode at once.
  • Fixed janky camera tilt snapping when pausing/unpausing during the final phase of Satan's fight, as well as chips not being collected properly.
  • Tiling fixes to the following rooms:

    • Brulo's Casino: "West Wing"
    • Cinnamon Springs: "Wobbledropped on Your Head", "Try This Trick and Spin It", "Or Swallow"
    • Concrete Jungle: "Cannon Event"
    • Pinball Mire: "Funnel Up"
    • The Mad Mall: "At the Mad Mall"
    • Crimson Factory: "Factory Furnace Funhouse"
    • Hell Manor: "Hell to Pay"