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  3. ANTONBLAST is 20% off for today's Daily Deal! (+ FIRST MAJOR UPDATE!)

ANTONBLAST is 20% off for today's Daily Deal! (+ FIRST MAJOR UPDATE!)

Hey punks,

It's been a bit, hasn't it?

The fine folks at Valve have asked us if we'd like for Anton to partake in their Daily Deal. Thankfully, he granted us power of attorney a long time ago, so once we were able to straggle him down long enough to be sedated, we figured "Why not?"

As a result, ANTONBLAST is now 20% off for a limited time! If for whatever reason you were on the fence (why?), or you just have some friends you feel like giving the game to (lucky them), now would be the time to do it. I'm even okay with you giving me a bit less money for it right now.

"But a plain old discount surely isn't news!" I hear you cry. Personally, I think it is, but don't worry: there's more.

Today we've also launched our FIRST MAJOR UPDATE. It's live on Steam right now! It's absolutely gargantuan and covers a lot of issues we(you) had with the game... PLUS some new features.

That's far from the last update we have planned, though. Stay tuned for more news on that.

I'm also proud to say that we're (FINALLY) submitting the ANTONBLAST soundtrack for release today! This has been an incredibly long time coming - sorry - but I can promise you it's worth it. Each track has been fully remixed from the ground up from its original version in the game, meaning these are the DEFINITIVE versions with improved mixing + mastering, and even some never-before-heard sections. Accept no imitators!

Steam requires us to keep the OST store page visible for a few weeks prior, so if you see it ahead of time but can't purchase... that's why. We can't make it go any quicker, sorry!

I'll let Alex take the patch notes away below...

Until next time, punks.

- Tony Grayson
Studio Head | Summitsphere




[h2]PATCH NOTES[/h2]
[h3]Graphics[/h3]
  • Fixed the spotlight effect seen in Brawlbuster's arena, the first room of "The Mad Mall," the water tank region of "The Mysterious Glasshouse," etc. not having the correct shading
  • Fixed sprite alignment issues with the flying cannon sprite
  • Fixed player skin being incorrectly applied during certain cannon states
  • Fixed issue causing the electrified water effect to not have the zappy sprites in certain stages
  • Adjusted the coloring of pools of water next to bath bombs
  • Fixed certain objects being invisible if you entered a room from the background layer
  • Changed the various fade transitions during the file and character select menus
  • Fixed spirits disappearing during certain animation sequences
  • Fixed the scaling of player-follower being incorrect when squashed
  • Made the various tutorial "phantoms" match the current playable character
  • Corrected color of the dice blocks
  • Corrected eye color of the Parrot backer
  • Added unique color schemes to the boss portals
  • Reduced the level of screenshake when multiple sources of screenshake were active at once
  • A lot of tiling fixes across ALL stages

[h3]Gameplay and UI[/h3]
  • NEW! Introducing... The DESTRUCTION METER!! As you rampage through the stage, the meter will fill up! Fill it all the way to get a massive score bonus at the end of the stage! Fill it not enough, and you might be told you suck at your job... remember, you're a DEMOLITIONIST!
  • NEW! Implemented a "new best time" menu at the end of a Time Trial that lets you type in a 3-character player name for the time you got. It will also notify you of if you beat the Par Time or not
  • NEW! Implemented a "Stage Select" option while roaming Brulo's Casino
  • NEW! Re-implemented the "stage timer" from older versions of the game. It is toggleable under the Gameplay settings menu
  • NEW! Implemented on-screen tutorial prompts for the various reactions. These can be toggled off completely in the options menu
  • NEW! The Vault and Clutch actions can now be bound separately. Vault is bound to the same key as Clutch by default
  • Fixed the locked health points during Combo Chain mode not displaying as such in the results screen
  • Adjusted the user interface for seeing stage details
  • Fixed issues where the wrong death animation would play sometimes
  • Fixed the chips constantly bouncing on the floor if they were submerged in shallow water
  • The stage timer now freezes during the victory sequence after defeating a boss
  • Added dynamic difficulty adjustment to bosses and all stages
  • Fixed various instances of screenshake affecting the behavior of certain enemies and platforms in an unexpected way
  • Fixed various instances of camera culling affecting the behavior of certain platforms in an unexpected way
  • Fixed many instances of pausing the game affecting the behavior of enemies and platforms in an unexpected way
  • Fixed small collision errors in various stages
  • Fixed the Biggiebuster and Beelzebusta enemies popping into view when approached
  • Fixed clutching down as Bomb form into something that damages you messing with gravity
  • Fixed Brulettes not behaving correctly if started and then the room was left and returned to
  • Fixed clutching and immediately taking damage making you automatically clutch again
  • Fixed rail grinding from below and hitting a wall sending you up in the air
  • Fixed the Slingshot move not allowing you to buffer the Vault input
  • Fixed Satan screenshot reaction causing the screenshot you just took to come out purely black
  • Entering a Hellevator now freezes the Combo Chain timer
  • Fixed general inconsistencies with the Happy Hour, Combo Chain and Time Trial checkpoint positioning
  • The file select menu now displays your total number of cassette tapes and spraycans unlocked
  • Fixed the purchaseable cassette tapes not counting towards 100%
  • Fixed some tutorial messages not showing the actual button input and therefore not responding to input rebinding
  • Corrected the subtitles of some Satan interstitials
  • Corrected the subtitles for the ending cutscene
  • Moved the hitstop settings from Gameplay settings to Graphics settings
  • Changed the behavior of scrolling through grid-style menus, such as the file select and shop menus
  • Made it so you can now hold a direction button in a menu to scroll faster
  • Fixed camera zoom being applied while the game is paused
  • Fixed single frame of weirdness when the game is unpaused
  • Fixed inconsistent camera positioning when restarting a stage
  • Fixed many instances of slightly misaligned text
  • Corrected various controller graphics for the PlayStation scheme
  • Corrected keyboard arrow key graphics
  • The credits can now be skipped faster

[h3]Sound[/h3]
  • Fixed various instances of sounds playing when they shouldn't and sounds not being positional
  • Fixed crashes that would very sporadically occur when certain sounds or music started playing
  • Fixed Anton's initial dialogue with Brulo having a small error in one of the lines

[h3]Brulo's Casino[/h3]
  • Brulo has hired a few more weird... maybe robotic... whatever-the-hell-they-are guys to perform various tasks. Find them all across the Casino areas!
  • The so-called Hallowed Halls, a.k.a. storage backrooms, have been opened for Anton and Annie to rummage through and find various items of varying value. Brulo will no longer be selling the items that you can otherwise find in there
  • Inflation has struck and the price of certain items in the shop has been increased slightly
  • Fixed Brulo's Shop not being correctly randomized when starting a new game
  • Brulo has discovered two more spraycans while roaming around certain dark corners of the building and will sell them in his shop
  • Corrected the description of some shop items
  • The cabling for the Funny Televisions is now toggleable under the "Toys" menu. Thanks, Brulo!
  • Nina now tracks total boss kills. Note that the tracking only begins from this update onwards
  • Added a new camera effect when standing in front of an elevator or boss gate
  • Fixed being able to get inside the fog of war
  • The loading screen for Peanut Park has been removed. There is now a spooky fog that fades away instead
  • Sped up the loading of backer cameos considerably

[h3]Boiler City[/h3]
  • Fixed the two Ballbusters in "Welcome to the Club" not falling down if screenshake was turned off
  • Corrected some room names

[h3]Slowroast Sewer[/h3]
  • Corrected various slightly miscolored visuals in "Boiling Point"

[h3]Brawlbuster[/h3]
  • Now starts with one additional health point, where he does nothing but gloat
  • Reduced zoom effects to prevent confusion

[h3]Cinnamon Springs[/h3]
  • Altered the layout of "Bathwater Basin" to better accommodate the player's fast movement speed
  • Fixed player automatically crouching when leaving "Totem Town"
  • Fixed issues with the pagoda not spawning correctly when loading from a checkpoint in Happy Hour

[h3]Bomb Candy Mines[/h3]
  • Vandalized a few rooms with more graffiti

[h3]Jewel Ghoul[/h3]
  • Fixed instances of Jewel Ghoul's asymmetrical features being flipped

[h3]The Big Bath[/h3]
  • The follower-player is now supported here

[h3]Concrete Jungle[/h3]
  • Fixed Nelons' Elnons not being able to hit you while climbing a ladder
  • Corrected the particles of broken Elnons
  • Added Brulette to "Annoying Cannon Game"
  • Fixed camera in "Jam Silo" being mispositioned
  • Slightly adjusted the fire effect during Happy Hour

[h3]Pinball Mire[/h3]
  • Fixed the small haunted crate not behaving like the regular small crate
  • Fixed things becoming red sometimes. We can't have that kind of power around freely like that
  • Fixed "State of Euphoria" letting you go out of bounds if you backtracked
  • Fixed incorrect music playing in "State of Euphoria"
  • Added various "Exit" signs to the boards as well as a few guidance chips to some of them
  • Adjusted the exit funnel in "The Big Board"
  • Fixed minor camera issue in "Rockslide Rumble"
  • Vandalized a few rooms with more graffiti

[h3]Freako Dragon[/h3]
  • Increased the windup time for the fire in the second phase from 0.75 seconds to 1.2 seconds
  • Fix Dennings not reacting correctly to being bumped

[h3]The Mad Mall[/h3]
  • Replaced the various text messages in the Spades path with icons that points you towards where the Trash Goblins and the unlocked door are
  • Corrected the particles for the trashcan
  • Fixed the B.E.B. suddenly snapshotting you if you went out of range after triggering it and then approaching it again
  • Fixed a ladder in the Hearts path
  • Fixed the escalators in the central hub not moving
  • Fixed the bottom of the escalator sprite peeking out
  • Fixed the escalator visuals missing their outline
  • Fixed being able to pausing during the Mall Goblin win sequence
  • Fixed the goblin timer disappearing too quickly after beating the Mall Goblin
  • Fixed the goblin timer displaying zero seconds for a little bit if you hit a detonator yourself
  • Adjusted small bits of "Screw Twelve" to prevent player confusion
  • Fixed some crashes in the Hearts path
  • Corrected the hitbox of the hoverboard

[h3]Crimson Factory[/h3]
  • Added a new setpiece to "Conveyor Intent Clearly"
  • Fixed the Pippo dispenser producing way too many Pippos at once
  • Changed the color of pistons and crushers to closer match the stage's visuals
  • Moved some enemies and obstacles in "Factory Furnace Funhouse" to make the alternate path less annoying to traverse
  • Corrected some room names
  • Vandalized a few rooms with more graffiti

[h3]The Mysterious Glasshouse[/h3]
  • Changed the detonator icons
  • Fixed two crates in "Face My Fears" liking each other a little too much
  • Fixed issues with Slackjaw getting stuck on slopes
  • Significantly sped up the Slackjaw chase in "A Rising Tide Lifts All Goons" as well as increased its difficulty
  • Fixed issues with Slackjaw teleporting when it shouldn't
  • Fed Slackjaw
  • Vandalized a few rooms with more graffiti

[h3]Maulbuster[/h3]
  • Corrected various slightly miscolored visuals

[h3]Ring-a-Ding[/h3]
  • Corrected the bullet shot by the minions in the second phase
  • Fixed being able to miss Ring-a-Ding at the end of the second phase
  • Fixed equipped player skin not being applied at the end of the second phase
  • Fixed Biffs on the way down not having the correct particle effects

[h3]Devilled Gardens[/h3]
  • Changed the input for skipping Moonits's dialogue from menu confirm to the bound Jump button
  • Lowered the volume of music while Moonits is speaking
  • Changed the color of the soda that fills the Ool
  • Fixed the transition between the two dumpsters in "The Ool" not working correctly
  • Changed the visuals of the sponge and made it not bounce on the player
  • Removed knockback from Medusatan projectiles
  • Removed duplicate Time Trial box in "The Tower of Babble"
  • The Microdemons hanging around the Harmer's Market now have a few things to say
  • Fixed being able to jump out of bounds in "Dirty Chute"
  • Corrected some room names

[h3]Hell Manor[/h3]
  • Adjusted camera in "Hell to Pay"
  • Fixed the Devil Minions not having a hitbox
  • Fixed being able to go through the lava and out of bounds in "Sequestered Slalom"
  • Vandalized a few rooms with more graffiti

[h3]The Final Boss[/h3]
  • Added subtitles to the various voicelines that play
  • Fixed Spider-Satan not being able to reach you if you were near the left edge of the room
  • Oni Anton and Oni Annie can now scream. They also have a new death animation which is required for the achievement!
  • Oni Anton and Oni Annie can now Clutch upwards without jumping off the ground first
  • Fixed holding Clutch making the phase 3 -> 4 transition not start
  • Fixed all health regenerating at the start of the fifth phase

[h3]Miscellaneous[/h3]
  • Implemented Steam Rich Presence. Now your friends can sneakily tell what you are doing in the game!
  • Minor performance fixes across the board
  • Implemented a save file backup feature