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ANTONBLAST News

New Update - v1.0.14a

The requirement for achieving CRACKED on a Boss was mistakenly set to require zero deaths as opposed to zero damage. For any Boss stages you achieved CRACKED in, you will need to obtain it again. Apologies for the inconvenience!

New Update - v1.0.14

This new update addresses many of the small bugs people have reported as well as implementing a couple of new features into the game, including proper display of the Time Trial's Par Time and stage CRACKED status.

The full patch notes are as follows:

Added "The Paul Bringer" to backer credits.
Added previously missing Room Namer credits to "VIP Backers" section of backer credits.
Added a new secret interaction with a specific Satan interstitial.
Fixed cameos in Peanut Park flickering for some players.
Switching Controller Button Style or Visual Input Map in the settings now saves them.
Beet Crate added to room "Point Blank" (Pinball Mire level).
Beet Crate added to room "The Core" (Bomb Candy Mines level) during the runback. A stray bomb rock was removed from that room also.
Beet Crate added to room "Surely This Can Outrun It" (Bomb Candy Mines level).
Added two chips to room "Bob and Weave" (Bomb Candy Mines level) for guidance.
Runback-only ladder in room "Pyroclastic Pop Rocks" altered, and a Brulo Block added for guidance.
Fixed Brawlbuster's dash sound playing too often.
Rolling Ball-busters during Maulbuster no longer make cat noises.
Dialogue is now correctly affected by the Speech Volume setting.
Description for Golden Beet mechanic has been corrected.
Par Times are now displayed for levels that you have cleared.
Combo Chain now correctly locks your max health to 3 (golden beets can still be used).
The requirements for CRACKED on a stage have been slightly altered: You will now be unable to get it if you begin the stage with the golden beet.
Obtaining CRACKED in a stage or boss now displays an icon for it under the stage name.
Dumpster in room "The Home Stretch" (Cinnamon Springs) can no longer be entered, as it is meant to be exit-only.
Boss Time is now tracked correctly.
Adjusted some sound effects in Ring-a-Ding.
When Ring-a-Ding is defeated, his beams and projetiles will now disappear as well.
8-ball in the return hallway of Satan's second phase now correctly renders below the lava. Fixed "Restart Stage" option in the results screen restarting stage in Arcade mode if you were in Time Trial/Combo Chain.
Stage mode descriptions have been updated to be less vague on mechanics.
Fix mysterious magenta box that totally means nothing showing up if you swapped characters too quickly.
Correct ladder collision in the room "Slippery Climb" (Cinnamon Springs).
Fix Freako Dragon's phase 1 peek attack not having the wind-up animations.
Corrected runback-exclusive layout of room "Upward Climb" (Pinball Mire).
Checkpoint has been added to room "Funnel Up" (Pinball Mire).
Fix crash in Pinball Mire if you died while on a pinball flipper.
Fix tiling errors in the rooms "Gentle Wharf" and "Gimme a Hand!" (Pinball Mire).
Fix crashes in The Mad Mall when dying.
Made the room "Jump the Gun" in The Mad Mall correctly count towards the Diamond path.
In The Mad Mall, you will no longer be stuck in the Testarossa if you get on it after the Vault is opened.
In The Mad Mall, a hint will now display when the heist first begins.
The spirit for stage 10 (The Mysterious Glasshouse) has been moved to earlier in the same room.
Said room now has its proper name: "Sanctuary."
The Brulettes in the rooms "Irritating Plant Room" and "Moisture Maze" (The Mysterious Glasshouse) now have proper rewards.
Fix tiling errors in the rooms "Irritating Mosquito Room," "Moisture Maze" and "Angel Tower" (The Mysterious Glasshouse).
Fixed Slackjaw's chomping hitbox.
Fix getting permanently stuck in purgatory if you discovered the "Skeletons in the Closet" secret and left the game, and if you attempt it again after succeeding.
Fix debug BEB targets showing up when they shouldn't.
Adjusted beam enemy flashing effect to be less distracting if Photosensitivity Mode is enabled.
The two cool things YOU can wear now count towards 100%.
Bat Outta Hell does not play that one sound anymore.
Adjusted ceilings in "Dang It Can Speed Up Too" (Bomb Candy Mines) for easier jumps.
Fixed bad slope placement, causing softlocks, in the following rooms:

  • East Wing (Brulo's)
  • Condemned Conduit (Slowroast Sewer)
  • Rat Room (Slowroast Sewer)
  • Roly-Poly Alley (Bomb Candy Mines)
  • Dynamite Duo's Downhill Jam (Concrete Jungle)
  • Ape Escape (Concrete Jungle)
  • The Way Up (Pinball Mire)
  • Up and Down and All Around (The Mysterious Glasshouse)
  • Lethal Lava Lagoon (Devilled Gardens)
  • Peanut Park Entrance
Fixed other softlocks from getting stuck in collision in the following rooms:

  • Moist Movements (Cinnamon Springs)
  • The Big Board (Pinball Mire)
  • Funnel Up (Pinball Mire)


ANTONBLAST (PC) Review


You can’t help but feel a little sorry for ANTONBLAST. Here’s a game that looked to fill the massive hole left in the game industry by Wario Land 4 and Tour De Pizza shows up a year before and—pardon the expression—totally ate its lunch. That’s a joke of course since both games had pretty similar development times, but it’s definitely a comparison that’s going to get made.





I’d be lying if I didn’t make the same terrible joke to some degree, but in all honesty, I’m more than happy that more games are stepping up to fill the wonderfully weird Wario-shaped hole Nintendo left in their own library. I went into ANTONBLAST expecting a fairly decent Wario Land, but I was not fully prepared for the insane, chaotic and explosive fun the game has to offer.









The story of ANTONBLAST begins pretty hilariously when the devil himself asks his magic mirror who is the reddest in all the world—and/or under it. The mirror warns the devil that there may be another—a demolition... Read more

Antonblast comes out swinging to challenge Pizza Tower's chaotic platformer rule




It could be argued that Nintendo's truest legacy in games is in carving out fun new niches and then leaving them unfulfilled. There hasn't been a new Wario Land game since 2008, and fans of its anarchic, aggressive brand of kleptomaniacal platforming has been going hungry, last year's fantastic Pizza Tower aside. Enter Antonblast, ideally through a solid brick wall, leaving a big Anton-shaped hole...
Read more.

ANTONBLAST LAUNCHES in 12 DAYS!!!

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