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ANTONBLAST News

New Update - v1.0.18



Danton has been very hard at work in this big patch full of fixes and a few smaller changes, like being able to tell a certain character to shut up. Thanks, Danton! Now back to work on Peanut Park. Anton's Dog and Annie's Cat are also out of the clinic and are now functional members of society(?) again. Brulo feels a bit bad about the situation (and other things too) so he's offering them on a 75% discount to make you feel a little better!

Added new attract demos to the title screen.
Added new options menu for first time players that allows you to change the game's audio volume level and screenshake settings before the game begins.
The "Speech Volume" setting has been renamed to "Dialogue Volume" to better reflect the audio that it actually changes.
Fixed missing apostrophes in some splash screen messages.
Added high score display when standing in front of a stage's Brulo Elevator in the Casino.
Changed requirement for the randomized spraycan to show up in Brulo's Shop: it now shows up only if there are more than 3 available spraycans to purchase.
Added a new graphic to the spraycan select menu that highlights newly-acquired spray cans.
Fixed pets being stuck to the floor, limp and useless. They are now on a 75% discount, for the time being.
Fixed Brulo's Shop not being randomized when you booted up the game and started a new file.
Fixed an issue where you could get stuck inside walls if you ran into specific fogs of war in Brulo's Casino at specific angles.
Made the player no longer be considered airborne during the first frame they spawn, so you do not hammer vault if you were pressing the attack button when respawning.
Fixed suspicious magenta box appearing if you tried re-entering the spraycan select room too quickly. It's gone now.
Rolling 8-Balls will now violently (but harmlessly) explode if you get stuck in them for more than a few seconds.
Fixed speech bubble pointers extending past the speech bubble sometimes.
Fixed issue where acquiring the Golden Beet, starting a combo chain, then losing the Golden Beet would still lock you out of achieving CRACKED status until you exited the stage.
Fixed crash if you restarted Time Trial or Combo Chain right after picking a time freeze or combo chain.
Fixed glitch where you could still be warped after using a layer jumper that leads to a warp and restarting Time Trial or Combo Chain before you got warped.
Fixed stage timer and damage counter for boss fights not having the correct values sometimes.
Fixed camera zoom not being restored if you restarted or exited stages while the camera zoom is altered.
Fixed typo that made the room name for "Cinnamon Citadel" (Cinnamon Springs) not show up.
Fixed invisible wall in "The Home Stretch" (Cinnamon Springs) not being tall enough.
Fixed collision softlock in the rooms "Asinine Aqueduct" (Cinnamon Springs) and "Roly-Poly Alley" (Bomb Candy Mines).
Fixed incorrect water layering in "The Core" (Bomb Candy Mines).
Removed transition in Bomb Candy Mines runback from "Four Walls One Anton" to "This is Fine."
Fixed softlock when using the ladder in the room "Bomber Run" (Bomb Candy Mines).
Fixed glitch with Jewel Ghoul's ending sequence still playing after restarting from checkpoint if you timed it well.
Corrected player animations during the beginning of Jewel Ghoul and Freako Dragon's boss fights.
Fixed being able to control the player during the beginning of Jewel Ghoul and Freako Dragon's boss fights.
Fixed background layer jumper in Tallbuster's fight being covered up by the pool noodles sometimes.
Made layer jumpers in Tallbuster's arena unusable as soon as he reaches his final hit.
Fixed music volume not being restored if you restarted or exited the fights against Tallbuster and Smallbuster.
Fixed getting super high jumps if you bonked something while too close to a grind rail.
Fixed rail grind sound not stopping in certain occasions.
Removed offscreen ceiling in the room "Meet Biggiebuster" (Concrete Jungle).
Removed a bit of floor that was sunk inside mud in the room "Upward Climb" (Pinball Mire).
Added a new graffiti to the room "Irritating Camera Room" (The Mad Mall), to help players figure out that they can slide into throwable objects in order to give them a different launch curve.
Corrected layout at the beginning of "The Balcony Arcade" (The Mad Mall).
Fixed issues in The Mad Mall when restarting Combo Chain/Time Trial after failing any of the goblin locks.
Potentially fixed game crash that could occur when entering the room "Jetpack Climax" (Crimson Factory).
Shortened one of the ladders in the room "Central Atrium" (Crimson Factory).
Corrected the black color of Maulbuster's curtains.
Fixed inconsistencies with player health when you get pelted with tomatoes.
Altered rage meter build-up during Maulbuster's first phase. Perfect rounds now fill the meter enough such that you only need to face one easy wave, one medium wave and one hard wave before going into phase 2.
Sped up Mysterious Glasshouse's irrigation sequences a bit.
Fixed crash if you picked up an irrigation valve, then a checkpoint, and then spawned at that checkpoint.
Altered the ceiling above the final Big Bert in the room "Under the Glasshouse" (The Mysterious Glasshouse).
Slightly repositioned some obstacles in "The Metaphorical Sewers" (The Mysterious Glasshouse) to be better aligned with your spawn point in that room.
Disabled Slackjaw's camera panning mechanic during the runback areas.
Fixed Ring-a-Ding's background during his third phase being inconsistent with his first phase, and reappearing after you respawned.
Corrected cannon layering in room "The Tower of Babble" (Devilled Gardens).
The dialogue for Moonits can now be skipped by pressing the menu confirm or menu cancel buttons while he is speaking. The Par Time for the stage has been reduced by 50 seconds to compensate.
The dialogue for Moonits is now affected by the dialogue volume setting.
Fixed mispositioned floating bricks in room "Believe It or Not!" (Devilled Gardens).
Fixed hedge blocks in Devilled Gardens coming back if you returned to the room after breaking them.
Added a few Brulo Chips to the room "Rest Stop" (Devilled Gardens).
Softened the difficulty adjustment curve slightly in stages 1 (Boiler City), 2 (Slowroast Sewer), and 12 (Hell Manor).
Fixed checkpoint positioning at the beginning of Hell Manor being slightly inconsistent.
Disabled Scarrot unstuck behavior outside Hell Manor.
Fixed cutscenes in the Final Boss not showing all 19 Spirits.
Fixed parry move against Satan reducing his health unintentionally.
Corrected conditions for getting the "Shinobi Execution" achievement to actually be three parries in a row.
Fixed player being able to face the wrong way during the Spider-Satan transformation sequence.
Fixed Satan being green when transforming into Spider-Satan if you had photosensitivity mode enabled.
Made Oni Transformation cutscene (the actual transformation itself) skippable.
Fixed audio panning during Annie's Oni Transformation cutscene.
Fixed tiling issues in the following rooms:

  • East Wing (Brulo's Casino)
  • West Wing (Brulo's Casino)
  • Sawblade Sanctum (Concrete Jungle)
  • Under the Glasshouse (The Mysterious Glasshouse)
  • Connecting Flight (The Mysterious Glasshouse)
  • Cerberus Lounge (Devilled Gardens)
  • Sickie's Garage (Devilled Gardens)

Antonblast first discount!

For the very first time and for a limited time only, Antonblast is available at a 20% discount.

If you already have a copy, buy one with a discount for your significant other, mom, dad, and friends.



New Update - v1.0.17a


Fixed bosses crashing the game when the spirit is awarded. Same goes for Moonits, he thinks he's a boss too. Also fixed the spirit not being visible in the results screen after completing a stage and the game completion percentage being wrong. Sorry about that!!

Additionally, Anton's Dog and Annie's Cat will be 90% off for the Christmas season.

New Update - v1.0.17

Another round of bug fixes with a couple of happy features thrown in, courtesy of Danton. He believes he has fixed everything, but we all know he still has a ways to go.

The full patch notes:

  • Brulo's Casino has had some slight renovations: the paint slabbering room and changing rooms have been added to the East Wing, West Wing and Top Floor of the Casino.
  • Fixed tub secret in the East Wing of the casino having the wrong dialogue sometimes.
  • A new jolly secret has been added to Brulo's Casino. Only the nicest can find this amazingly joyous present!
  • Fixed the health counter still flipping at maximum health after picking up a heart beet in certain conditions.
  • Fixed incorrectly mirrored breakables in the room "Foreshadowing?" (Boiler City).
  • Fixed collision softlock in the room "Bomber Run" (Bomb Candy Mines).
  • More Rolling 8-Ball countermeasures have been put in place to prevent softlocks.
  • Fallbusters are now immune to screaming antics until they have unstuck themselves from the ceiling.
  • Fixed one specific fallbuster in the room "Pyroclastic Pop Rocks" always re-appearing when re-entering the room.
  • Pausing from unfocusing the window during cutscenes now works correctly for the boss interstitials.
  • The beginning portion of Concrete Jungle has been extended slightly to avoid falling into the buzzsaws at the beginning by accident.
  • Fixed Ogorkis in the background layer losing their effects once they grab the protagonist.
  • Actually patched the exploit in the room "Pinball Zone" (Pinball Mire) for real this time.
  • Fixed Time Crates in Pinball Mire not replacing existing objects correctly.
  • Fixed some bricks spawning strangely during the Antonball Classic sequence in Pinball Mire.
  • Made performance improvements to Freako Dragon.
  • Fixed enemy spawners not respawning enemies after some time.
  • Fixed Time Crates in The Mad Mall not replacing existing objects correctly.
  • Happy Hour timer for The Mad Mall has been corrected: Down from 4 minutes, it is now 3 minutes if the Mall Goblin gets in the vault first, and 2 minutes if you do instead.. The timer extension now also works in this stage.
  • Fixed getting stuck inbetween the Trapster's stilts.
  • Fixed being able to jump over or slide under the Jet-Pack.
  • Fixed layer jumper in the room "Factory Furnace Funhouse" (Crimson Factory) sometimes placing you slightly underground and stuck.
  • Fixed the irrigation speed of the various irrigators in The Mysterious Glasshouse, which were accidentally set too slow.
  • Fixed crashes when restarting the Jewel Ghoul, Maulbuster and Ring-a-Ding boss fights from checkpoint.
  • Fixed vertical speed -affecting wind during Ring-a-Ding's second phase not working, which was making it very difficult to avoid damage in one spot.
  • Fixed being able to bonk out of Angel form sometimes during Ring-a-Ding's second phase.
  • Fixed collision softlock in the room "Cerberus Lounge" (Devilled Gardens).
  • Fixed roach projectile causing a crash at the end of Devilled Gardens if you entered the elevator.
  • Fixed Happy Hour time extension not working in Hell Manor, after respawning at a checkpoint.
  • Fixed toilet geyser in the room "Hot Tub Hell Machine" (Hell Manor) not working if the Heartbeet Boxes above it were not broken.
  • Moved the Hate Mines in the room "Frontline Forces" (Hell Manor) such that they all explode at once.
  • Fixed janky camera tilt snapping when pausing/unpausing during the final phase of Satan's fight, as well as chips not being collected properly.
  • Tiling fixes to the following rooms:

    • Brulo's Casino: "West Wing"
    • Cinnamon Springs: "Wobbledropped on Your Head", "Try This Trick and Spin It", "Or Swallow"
    • Concrete Jungle: "Cannon Event"
    • Pinball Mire: "Funnel Up"
    • The Mad Mall: "At the Mad Mall"
    • Crimson Factory: "Factory Furnace Funhouse"
    • Hell Manor: "Hell to Pay"

New Update - v1.0.16



This patch corrects all of the stage intro sequences and hopefully finally fixes the issues with the Rolling 8-Balls and a few other very small bugs.

Full patch notes:

  • Fixed issue with framerate not being a consistent 60FPS.
  • Fixed collectable icons being offset by 1 pixel sometimes.
  • Rolling 8-Balls have been adjusted further to prevent the few remaining softlocks.
  • Every stage has had its artpop intro sequence corrected.
  • Fixed missing collision in the rooftops of Brulo's Casino.
  • Fixed softlock with bricks in the homage room of Brulo's Casino.
  • Blocked off a few side areas in Cinnamon Springs, Crimson Factory and Hell Manor during Time Trial as they lead to rooms with no time crates. This is not exhaustive, more will be blocked off in the future.
  • Combo meter will now freeze during the Danton tree sequence.
  • Fixed very small collision discrepancy in "Jam Refinery I" (Concrete Jungle).
  • Corrected the name of the room "Plane Mental" (The Mad Mall) which was previously not displaying anyway.
  • Fixed a kinematics issue with an iron block in the room "Screw Twelve" (The Mad Mall) along with replacing one of the iron blocks with a cardboard box to avoid some confusion.
  • Slightly adjusted collision in the room "Connecting Flight" (The Mysterious Glasshouse) to prevent a softlock with Big Bert.
  • Corrected the stage name for Ring-a-Ding.
  • Changed a backer's name as requested.
  • Fixed tiling issues in the following rooms:

    • Skeletons in the Closet I (Brulo's Casino)
    • The Amazing Collapsible Purple Peak (Cinnamon Springs)
    • Twister (Cinnamon Springs)
    • Diamond in the Rough (Bomb Candy Mines)
    • Roly-Poly Alley (Bomb Candy Mines)
    • Corner Pocket (Bomb Candy Mines)
    • Jam Refinery I (Concrete Jungle)