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ANTONBLAST News

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[previewyoutube][/previewyoutube]

NEW BOSS - FREAKO DRAGON and More!


[previewyoutube][/previewyoutube]

He’s just one of many thrilling encounters in this game. You can look forward to testing your wits in November!

If you’d like to be more frequently tuned in on development, join our Discord!
Otherwise, here are a bunch of sneak peaks from our YouTube you can watch through if you need catching up.

https://www.youtube.com/watch?v=pG1u2teRyPM
vhttps://www.youtube.com/watch?v=hetYyAaw430
https://www.youtube.com/watch?v=wNAIXlpzMAo
https://www.youtube.com/watch?v=kjhv7TvBFgY
https://www.youtube.com/watch?v=iyeekai5CTs
https://www.youtube.com/watch?v=ikfp9wkHhFg
https://youtu.be/3kgMMS5JEG8?feature=shared
We’ve been very hard at work getting this game out the door, so thank you again for your support!

Enter The Chronosphere is part of Tiny Teams

The gorgeous, psychedelic, turn-based, action, roguelite Enter The Chronosphere is part of Tiny Teams!

If you like the idea of Super Hot x Enter the Gungeon, this is the game you want.

Wishlist and Follow Enter The Chronosphere so you can get news, updates and our demo announcement later this year.

XOXO JV Team

Dynamite Demo 2.1 Patch is available now

A new Dynamite Demo patch is now available. Restart the Steam client if your demo hasn't updated to 2.1.

[h2]GAMEPLAY[/h2]
  • Fixes for slope and block collision to resolve softlocks and other issues
  • Fixed error with resetting duplicating triggered events
  • Fixed the player being able to avoid Happy Hour through rapid resets
  • Modified how inputs are buffered during hitstop (feels less sticky)


[h2]ANTON & ANNIE[/h2]
  • Clutch should no longer bonk on slopes after crashing through breakables
  • Anton and Annie can no longer cancel forced hammer vaults with other moves
  • Annie and Anton skid animations received minor fixes and improvements
  • Anton and Annie can now slide out of a crouch
  • Missing Annie animations added to demo
  • Unused Layer Spring animations restored
  • Various changes to throwing objects & enemies to resolve bugs


[h2]LEVELS[/h2]
  • Various out of bounds bugs addressed
  • Additional Checkpoints and other layout changes in Cinnamon Springs
  • Pagoda in Cinnamon Springs no longer renders incorrectly after death or reset


[h2]SOUND[/h2]
  • Sounds forced to stop on pause
  • Fixed errors with looping Antomic Bomb sound effect


[h2]MISC[/h2]
  • Checkpoints no longer appear damaged