1. AI Roguelite
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  3. Plausibility Hotfixes

Plausibility Hotfixes

[h2]Reduced “Trivial” false positives[/h2]
  • Tweaked plausibility prompt to reduce chance of wrongly picking Trivial plausibility
  • Tweaked game logic to make thresholds more strict (removed +2 physical plausibility,+2 likelihood of success as a valid threshold for Trivial actions, leaving us with just +3 physical plausibility, +1 likelihood of success)
  • Made all in-combat actions automatically classified as non-trivial and forcing a roll check (can be disabled in options)

[h2]Added triviality options[/h2]
Added “force roll checks when in combat” and “force roll checks when missing required item” to Options. They default to true.

[h2]Moddable triviality condition[/h2]
Added a moddable file under “misc” called “triviality-condition.txt”; explanation is in the README file.

[h2]Nerfed physical plausibility score effect[/h2]
It now ranges from -15 to +9 rather than -15 to +15.

[h2]Misc[/h2]
  • Fixed bug where when AI picked an ability during the plausibility check, it wouldn’t mention it in the game log view
  • Removed dropdown for trivial roll check options which is no longer used