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Factions

[h2]Factions[/h2]

When starting a new game or a new universe, several factions will be generated. This is an optional feature that can be disabled by unchecking the checkbox. There are also 6 new faction-related Steam achievements.

Factions can be viewed in the journal view, on the 3rd tab. You can also use the hotkeys F for factions, J for quests, and L for story/log editor.

Locations and characters can be associated with factions. In rare cases, they can also change factions. New factions can also be formed during the story as part of an event check (up to a maximum of 10).

Faction reputation may be influenced by a faction member liking/disliking your actions, or after completing a quest. A positive faction standing grants construction and farming privileges for locations controlled by that faction, as well as providing a mood/hunger boost and reducing merchant restock time. As you gain reputation with a faction, you can also unlock up to 3 faction-related abilities.

New NPCs which spawn and belong to a faction that hates/admires you will have their initial sentiment set accordingly.

When talking to an enemy in a faction where you have high reputation, the game will use the prompt for NPC rather than enemy conversations (giving a bonus to the outcome).

Added faction-related cheat codes:
  • Add a new faction: facadd [faction name],
  • Set faction reputation: rep [0-indexed faction number] [reputation amount]

[h2]New Event Check: Money gained/lost[/h2]

A new event check will trigger if you gained or paid money in the story, rated as one of 3 magnitudes (small, medium, or large). For game balance purposes, the game generally won’t follow any exact coin values mentioned in the story (e.g. “10 coins”).


[h2]Misc[/h2]

  • Slightly increased free cloud character/token limit
  • Improved Sapphire image gen by increasing number of steps (server-side change, about a week ago)
  • Moved Sapphire initial region/location and faction generation to the smarter model. Telling it to avoid certain words like “whispering” actually sometimes works now.
  • Modified death event check to exclude sleeping
  • Added explanatory help text for factions, quests, story editor, attributes, abilities, and skills.
  • Fixed user experience when starting a new game by preventing the confirm button if required fields were missing
  • Added warning for invalid save entities if playing a newer save on an older build
  • Added “Import” button beside “Export” button for starting a new game
  • Improved native monitor resolution detection, and also added “RESOLUTION_OVERRIDE” to config.txt which will be used if set to something other than 0,0
  • For a1111 API, changed “sampler_index” to “sampler_name” and added it to moddable a1111-image-params.txt, to improve compatibility
  • Fixed bug where you could force recruit a corpse