Start game without quest, save/load image presets as JSON, etc.
[h2]Start game without quest[/h2]
In the new game view, you now have the option of starting the game without having the quest tracked and without the initial quest plot hook. The two new options are non-quest story intro, and no intro at all. If selecting one of these options, you start with the quest untracked, and can track and start it at any future time (and, if you pre-generated the quest in the new game view, it will still be used).
[h2]Save/load image presets in JSON form[/h2]
Due to popular request, in image gen options there are now export and import buttons for your image geneneration settings. These include the height, width, iterations etc for each entity type, as well as the negative prompt.
[h2]Configurable entity ordering[/h2]
Right click to change the ordering of a Thing, NPC or Enemy in the exploration view. It has the biggest effect on NPCs (only if you have a lot of them) because the game currently limits the prompt to the first 5 in the location.
[h2]NovelAI v4 image gen[/h2]
Added NovelAI v4 image gen support, and revised default values for prefix and negative prompt. The default prefix is "(no text, best quality, very aesthetic, absurdres). " (without quotes). The default negative prompt is "nsfw, blurry, lowres, error, film grain, scan artifacts, worst quality, bad quality, jpeg artifacts, very displeasing, chromatic aberration, multiple views, logo, too many watermarks, white blank page, blank page" (without quotes)
[h2]Misc[/h2]
In the new game view, you now have the option of starting the game without having the quest tracked and without the initial quest plot hook. The two new options are non-quest story intro, and no intro at all. If selecting one of these options, you start with the quest untracked, and can track and start it at any future time (and, if you pre-generated the quest in the new game view, it will still be used).
[h2]Save/load image presets in JSON form[/h2]
Due to popular request, in image gen options there are now export and import buttons for your image geneneration settings. These include the height, width, iterations etc for each entity type, as well as the negative prompt.
[h2]Configurable entity ordering[/h2]
Right click to change the ordering of a Thing, NPC or Enemy in the exploration view. It has the biggest effect on NPCs (only if you have a lot of them) because the game currently limits the prompt to the first 5 in the location.
[h2]NovelAI v4 image gen[/h2]
Added NovelAI v4 image gen support, and revised default values for prefix and negative prompt. The default prefix is "(no text, best quality, very aesthetic, absurdres). " (without quotes). The default negative prompt is "nsfw, blurry, lowres, error, film grain, scan artifacts, worst quality, bad quality, jpeg artifacts, very displeasing, chromatic aberration, multiple views, logo, too many watermarks, white blank page, blank page" (without quotes)
[h2]Misc[/h2]
- Added option to delete locations
- Added separate sliders for crop/stretch depending on whether image is portrait, square or landscape
- Added option to provide guiding instructions for starting ability
- Fixed spawn NPC/enemy/thing cheat bug; the last turn should be included correctly now
- Added option to specify task branch when using task adv cheat code
- Added farm cheat code: farm 1 or farm 0 will enable or disable farming in the current location
- Added a debug log warning when any AI Roguelite service had to use a fallback model due to an outage or the content being rejected by the preferred model. It is purely in the log and not in the UI.
- Removed outdated and incorrect warning about player physical description’s lack of inclusion in the story in new game view
- (Server side) fixed an issue with high-cost video generations
- Fixed QTE not triggering enemy turn in combat
- Fixed bug where if you deleted every single story turn and tried to do anything the game would throw an error
- Added button to open Player.log in console