Less Draconian Recipe-Based Crafting + Various Fixes
[h3]Main[/h3]
[h3]Misc[/h3]
- Added salvaged loot if thing gets destroyed
- Added “bash” functionality. Bash a thing with your main hand to try to destroy it
- For you serial killers out there, NPC deaths now grant 1 minor loot item
- When crafting something that requires 3 items, you only need 2 of 3
- Salvaging an item gives 2 items unless it descends from a salvaged item
- An item matches a recipe ingredient as long as all ingredient words match at least 1 item word OR (if that check failed) the AI determines the item belongs in that ingredient slot
[h3]Misc[/h3]
- Fixed issue where crafting was overriding the harvest node detection for non-player-created Things
- Image is now displayed with tooltip when mousing over thing (in all tab view) or follower
- Fixed bug where enemy was selectable when it shouldn’t be
- Fixed bug where NPC sentiment face didn’t always update
- Fixed issue where ability tooltip damage wasn’t using the human-readable format
- Fixed rare issue where game got stuck when deciding whether a name needs an article
- Hopefully fixed issue where resource node and crafting stations still weren’t using description
- Fixed loading brain bug when attacked by enemy
- Fixed bug where an item couldn’t remember try strings against more than one thing
- Hopefully fixed the infamous “level 119 bug”
- Removed gold cost of crafting
- KoboldAI Horde: Migrated to v2 API which is more future-proof