1. AI Roguelite
  2. News
  3. Fixes incl better popup UI

Fixes incl better popup UI

  • Implemented tooltip big image for hovering over player
  • Fixed modding order being overwritten by writing to player prefs instead. Hopefully this update would be the last time anyone encounters overwritten mod orderings.
  • Fixed some false positives in all modes of text gen by preventing the used item/ability from showing up as a new item/ability if their names are almost equivalent
  • Fixed UI issue where tooltip would still show when modal window popped up
  • Fixed survival bar bug where survival bars weren't leveling up correctly (this fix works on older saves but cannot retroactively apply level ups)
  • Improved auto-scroll logic such that it stops auto-scrolling if you clicked in the window or scrolled yourself
  • Overhauled modal window UI: Moved it up to not block log text; also, player can now interact with non-turn-taking buttons behind the modal including scroll through the text log.
  • Fixed some false positives with ChatGPT via a new prompting technique which confirms whether item/ability was actually legitimate
  • Fixed a few formatting issues with ChatGPT generated entities
  • Reduced chance of abstract items in required item/location in ChatGPT-generated quests
  • Fixed ChatGPT issue where some enemy loot were presenting as "I'm sorry / need more information" etc due to prompt being unclear
  • Fixed ChatGPT raw resource implementation
  • Fixed survival bar wrong texture
  • Added retry logic for OpenAI. When there's a failure, it will retry once. This brings the chance of a failure from about 1/100 to 1/10000
  • Maybe fixed issue where NovelAI image gen would randomly stop working