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  3. Difficulty Overhaul, Auto-generated UI image, and other fixes

Difficulty Overhaul, Auto-generated UI image, and other fixes

[h3]Difficulty overhaul [/h3]
  • Conversation was OP, so modified that to be influenced by charisma and pre-picked skills
  • Critical failures are now disabled for conversation, use consumable on self, and offer item, but can still be enabled in options if you enjoy the hilarious results
  • Roll checks are no longer so punishing in the beginning nor so easy when you’re leveled. Instead of being absolute, all roll checks now scale with the target’s level as well as being influenced by the item/ability level if applicable.

[h3]Generated image for exploration area[/h3]

In the UI the left panel now gets an auto-generated image, which can be toggled off in the options.

[h3]Misc[/h3]

Added ability to outright delete summaries or key plot points
Added ability to delete NPCs
Fixed flashing texture issue
Added UI clarity for the ability to continue story without input without needing to spend any essences
Fixed display names not updating after editing (finally)
Added option to reset summaryception settings to defaults
Fixed text log frame modding
Fixed issue where enemy disappeared if http error occurred during location change with enemy
Added a config option to prevent local AI from loading at start (only for debugging for people who experience CTD or freezing on game start)
Fixed Open Assistant equipment detection
Hopefully fixed issue where 6b model calibration would fail
Fixed open assistant empty required skills in some cases

Notice to modders: Please be aware that some prompts have been changed