AI Roguelite Full Release
I am happy to announce that AI Roguelite has entered full release, having spent about a year and a half in Early Access. This means I consider the game to be decently playable and stable. Almost all the originally planned features from Early Access have been implemented, plus several extras.
Huge thanks to all Early Access users and participants in the Steam forums and Discord for helping debug issues and making development an enjoyable experience.
Going forward, I will continue to fix high-priority issues that crop up in the game and push small updates. I will also make an effort to continue pushing larger updates with new and exciting features, but can’t make any guarantees about the pacing of these larger updates. I am devoting some of my free time to a highly experimental new game I’m working on (not related to AI) which I’ll announce at some later time if it pans out.
Huge thanks to all Early Access users and participants in the Steam forums and Discord for helping debug issues and making development an enjoyable experience.
Going forward, I will continue to fix high-priority issues that crop up in the game and push small updates. I will also make an effort to continue pushing larger updates with new and exciting features, but can’t make any guarantees about the pacing of these larger updates. I am devoting some of my free time to a highly experimental new game I’m working on (not related to AI) which I’ll announce at some later time if it pans out.