1. AI Roguelite
  2. News
  3. Sounds update

Sounds update

[h2]Ambient sounds[/h2]
  • A number of ambient sounds have been added such as outdoors nature, cave, etc. The volume is adjustable under General Settings.
  • For now, all ambient sounds are non-AI-generated. They exist in the default directory under “sounds” and are moddable (read the README file for more details on how to mod it).
  • For non-ChatGPT style, the ambient sound for the location is chosen by a regex word matcher. For ChatGPT style, it’s chosen by the AI based on the location name and description.
  • You can change the ambient sound in your current location by right-clicking on the location picture and clicking on Edit Details.


[h2]Sound effects[/h2]
  • The game now uses an experimental new service called Audiogen to generate AI sounds. They offer a lot of free generations per day per account. If you use my unofficial cloud relay, you’ll be rate-limited to 50 per day, but if you follow instructions under the “Sound” options, you can use your own account credentials to get 500 per day, which should be enough for most purposes.
  • Currently supported entities are items, abilities, things, and enemies. Items/abilities play the generated sound if you use them on something. Things play it when you interact with them. Enemies play it when you enter combat or they take a turn.
  • If the sound isn’t generated yet, the game falls back to the placeholder sound from before this update.


[h2]Misc[/h2]
  • Fixed an issue related to item ability loadout causing saves to fail to load