Locations V2
When this game first launched in early 2022, the locations system was designed to work well with the technology available at the time. But how times have since changed. The ability of today’s LLMs to accurately follow instructions, rather than just completing text naively, has paved the way for a more immersive way to generate the game universe.
Under the new locations mechanic, the universe’s major locations are generated from the start of the game. It also uses the AI to determine where a new location should go, if one is encountered during the game.
Your map is now an actual 2D map rather than a tree view. On a high level, you will see regions, which denote the major areas of the world. Within each region lies multiple locations. As long as a location is within range of your walking distance, you may visit it or any of its sublocations. Additionally, you may choose to explore any point of empty space, which will turn it into a new location in that region. You can also explore beyond the known regions to spawn more regions.
To give a better sense of space and simulate long journies, traveling somewhere beyond your current top-level location now triggers a story turn.
If you wish to explore more of any particular location, click the blue question mark to spawn additional sublocations.
[h3]Misc:[/h3]
Under the new locations mechanic, the universe’s major locations are generated from the start of the game. It also uses the AI to determine where a new location should go, if one is encountered during the game.
Your map is now an actual 2D map rather than a tree view. On a high level, you will see regions, which denote the major areas of the world. Within each region lies multiple locations. As long as a location is within range of your walking distance, you may visit it or any of its sublocations. Additionally, you may choose to explore any point of empty space, which will turn it into a new location in that region. You can also explore beyond the known regions to spawn more regions.
To give a better sense of space and simulate long journies, traveling somewhere beyond your current top-level location now triggers a story turn.
If you wish to explore more of any particular location, click the blue question mark to spawn additional sublocations.
[h3]Misc:[/h3]
- Fixed issue affecting all cloud services where randomly about 5-10% of requests would get dropped
- Added cheat code: “freemove 1” (turn it off with "freemove 0" or by reloading the save). This bypasses the walking distance requirement as well as the story turn when traveling via the map.
- Fixed farming when using NovelAI