Improved Coherence and Control, Part 1
[h2]Improved Coherence[/h2]
[h2]Improved Player Control[/h2]
[h2]Misc[/h2]
- Upgraded all cloud services (Free, Silver, and Sapphire) to better models.
- Many entity descriptions are now also taking the recent story text into account, which solves most cases of entity descriptions not matching the story.
- If an NPC or enemy died via injuries instead of story-detected death, a system turn will be triggered to describe their death, so that the AI can understand they're dead.
- Place descriptions will be automatically updated if they were mentioned again in the story.
- NPC descriptions will be automatically updated based on their interaction history (can be disabled by disabling interaction history in Options).
- Entering a location now causes all entities to be generated with their description (as opposed to generating the description later). This reduces the chance for entity descriptions to be out of place for the world.
- When you enter a new place via a story turn, the story turn will be taken into account when generating the location’s entities.
- Improved location change event check accuracy by including original location in prompt.
[h2]Improved Player Control[/h2]
- Multiple event checks are now player-configurable in terms of whether they require confirmation via a button press. These now include combat, task completion, task obsoletion, new item, new character, new follower, and new location.
- Quest V4 tasks can now be viewed and edited, both from the new game view as well as in-game via Essence of Transformation or Creative Mode.
- Starting quest tasks can also be saved in world presets to share with others.
[h2]Misc[/h2]
- Fixed annoying issue where story turn illustration sometimes wouldn’t go away even after mouse stopped hovering over it.
- Fixed bug where “computer room” ambience wouldn’t play.
- For autogen world preset, the last typed in text is remembered so you can easily retry your generations.
- Fixed writing style not showing up in prompt for Kobold API users.
- Fixed bug when pressing Undo while unblocking a blocking thing.
- Added prompt text to help AI coherence when unblocking a blocking thing.
- Fixed issue experienced by a small portion of local image gen users, where images wouldn’t show up in the game.