Craft what you want, Appearance of New Thing, Sapphire Image Gen, and more
[h2]Craft what you want (within reason)[/h2]
There’s a new crafting button which allows you to input a custom item name. The AI will first evaluate the plausibility of the item being crafted based on the ingredients you specified as well as the name of the crafting station. If it’s plausible, the new item name will be close to what you specified, whereas if it’s implausible, it may be renamed to something else entirely.
There's no cheat code to circumvent the plausibility check, because in most cases you'd get what you want using the existing item spawning cheat instead.
[h2]Three new event checks[/h2]
[h2]More entities info in prompt[/h2]
Things and enemies are now included in the prompt to the story generator
[h2]Crafting transparency[/h2]
Added a hint button in the crafting UI explaining how the item level is determined.
[h2]AI-determined item quality[/h2]
Instead of having an OP loot table for all story-acquired items, the AI now decides whether the item is normal or epic. If normal, the rarity will be Common or Uncommon; if epic, the rarity will be Rare, Epic, or Legendary.
[h2]Enemies vulnerable outside of combat[/h2]
It’s a bit OP, but I added event checks for enemy injury/defeat even if you aren’t currently in combat with them. This opens up some emergent gameplay like sneak attacking an enemy or damaging multiple enemies at the same time
[h2]Sapphire image gen[/h2]
Added an experimental image gen option for Sapphire subscribers. The future of this feature is uncertain. If it goes well, the image gen quality may be improved, and/or I could add something for Silver or Free tier as well.
[h2]Slightly better Wombo support, Image gen indicators[/h2]
Added an indication if an image failed to generate. If it was an unknown failure, a yellow exclamation mark will be displayed. If it was a Wombo NSFW failure, a Wombo NSFW error message will be displayed. Also added logic to avoid retrying images which failed with Wombo NSFW if using Wombo the next time you load the game, which used to add a long wait time before other images would start to generate.
[h2]Better Kobold Horde Support[/h2]
[h2]Way faster loading of load game view[/h2]
Added some logic to greatly speed up the loading of the load game view. It will still be slow the first time after the update, but should be fast after that.
[h2]Misc[/h2]
There’s a new crafting button which allows you to input a custom item name. The AI will first evaluate the plausibility of the item being crafted based on the ingredients you specified as well as the name of the crafting station. If it’s plausible, the new item name will be close to what you specified, whereas if it’s implausible, it may be renamed to something else entirely.
There's no cheat code to circumvent the plausibility check, because in most cases you'd get what you want using the existing item spawning cheat instead.
[h2]Three new event checks[/h2]
- Added event check for appearance of a new thing in the story
- Added event check for detecting whether a thing should become an NPC or become your attacker (e.g. became sentient)
- Added event check for whether a character in the scene left the premises. If confirmed, they will move to a different part of the world.
[h2]More entities info in prompt[/h2]
Things and enemies are now included in the prompt to the story generator
[h2]Crafting transparency[/h2]
Added a hint button in the crafting UI explaining how the item level is determined.
[h2]AI-determined item quality[/h2]
Instead of having an OP loot table for all story-acquired items, the AI now decides whether the item is normal or epic. If normal, the rarity will be Common or Uncommon; if epic, the rarity will be Rare, Epic, or Legendary.
[h2]Enemies vulnerable outside of combat[/h2]
It’s a bit OP, but I added event checks for enemy injury/defeat even if you aren’t currently in combat with them. This opens up some emergent gameplay like sneak attacking an enemy or damaging multiple enemies at the same time
[h2]Sapphire image gen[/h2]
Added an experimental image gen option for Sapphire subscribers. The future of this feature is uncertain. If it goes well, the image gen quality may be improved, and/or I could add something for Silver or Free tier as well.
[h2]Slightly better Wombo support, Image gen indicators[/h2]
Added an indication if an image failed to generate. If it was an unknown failure, a yellow exclamation mark will be displayed. If it was a Wombo NSFW failure, a Wombo NSFW error message will be displayed. Also added logic to avoid retrying images which failed with Wombo NSFW if using Wombo the next time you load the game, which used to add a long wait time before other images would start to generate.
[h2]Better Kobold Horde Support[/h2]
- Added a button in Kobold Horde for selecting the list of models you want to use. This replaces the old clunky logic of manually specifying the allowed or disallowed models with a text file.
- Integrated newer Chat templates into the default list of choices (thanks to Harald B for the original mod). Also added stop sequences logic to these templates.
[h2]Way faster loading of load game view[/h2]
Added some logic to greatly speed up the loading of the load game view. It will still be slow the first time after the update, but should be fast after that.
[h2]Misc[/h2]
- Changed outdated event check sliders to toggles (finally).
- Tweaked minimum roll for trivial tasks logic to be even less punishing. If you have it set at minor failure, then other than only turning critical failures into minor failures, it now also turns minor failures into minor success.
- Abilities now display required energy
- Added new/learned ability to the list of player-confirmable event checks
- Added the option to delete learned abilities from your ability pool
- Added hint to the AI that when you use an item, it’s already in your possession (to avoid it always describing you picking it up out of nowhere).
- The open-ended plausibility check for eligible items now also allows Things.
- Fixed a memory leak that happened if you rapidly clicked map locations
- Tweaked farm prompt to allow more places to be used as farms.
- Added “Farm” as a filterable category in the map.
- Added ability to edit main quest objective before starting it.
- Added note that player physical description is only for image gen.
- Added ability to edit world background or character backstory mid-game.
- Improved semicolon/comma parsing logic for lists of names such as merchant item names.