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AI Roguelite News

Fixed Undo bugs

  • Fixed bugged Undo behavior for crafting, foraging, entering combat, gaining a follower, and changing amount of gold
  • Fixed issue introduced a few weeks ago where game wouldn't work for Linux/Steamdeck

Cloud text gen slight improvements

  • Slightly improved text generation quality (including for NSFW content) for all paid cloud services (Sapphire, Sapphire NSFW, Silver)
  • Reduced chances of false positives for a new item by including all item/interactee names in a cache which goes 2 turns into the past
  • Changed follower mechanic to be more similar to the old behavior: An NPC becomes your follower if they pass a follower event check and have a current sentiment of +1 or greater (including the current turn's sentiment change). Previously, an NPC would immediately become your follower after reaching +2 sentiment.
  • Fixed bug where dying would sometimes duplicate all entities in the location
  • Fixed slideshow images being slightly blurry

Undo Feature

[h2]Undo[/h2]

Added an Undo feature in the text box UI. It takes you back 1 turn.

The way it works is: Every time you take a turn, forage, or craft something, the game makes a "save point for Undo" (which has no effect on your actual save). Clicking the Undo button works similarly to a quickload of the last "save point". For example, if I equip a sword, and then talk to an NPC, if I press Undo my sword will still be equipped. On the other hand, if I talk to an NPC, and then equip a sword, and press Undo, my sword would not be equipped. This might deviate slightly from some players' expectations, but it's a much simpler implementation than reversing every game event, so I found it a useful compromise.

[h2]Misc[/h2]

  • Updated menu screen slideshow of AI images to much more beautiful images made by up-to-date technology. It was only a couple years ago that the best AI-generated images were incoherent. What a time to be alive.
  • Fixed issue from previous update where mods would break the game for Sapphire NSFW text gen.

Various improvements/fixes

[h2]Text gen[/h2]
  • Sapphire NSFW: Now using a slightly better model than before
  • Silver tier: Now using a slightly better model, and with support for chatGPT-style event checks
  • Added Oobabooga API option (similar to kobold API). Advanced users can also use model-params/oobabooga-common-params.txt to override things like the instruction template.
  • Added moddable support of ChatGPT style templates for Kobold API and Kobold Horde, under chatgpt-template-instructions.


[h2]Misc[/h2]
  • Fixed serial killer achievement bug
  • Fixed issue where sometimes a custom local model would be forgotten
  • Fixed issue where couldn’t change NPC history turns
  • Changed behavior of setting AI-generated sfx to “disabled”: Now it won’t play AI-generated sounds even if they were already generated
  • Fixed bug where game got stuck during GPT calibration or when changing local AI models
  • Fixed an underscore issue for custom local models by replacing underscores with slashes
  • Fixed issue where a same or almost-same named ability couldn’t be used as a quest requirement
  • Advanced: Added config for overriding a1111 params such as cfg, under model-params/a1111-image-params.txt (it is empty by default)

Sounds update

[h2]Ambient sounds[/h2]
  • A number of ambient sounds have been added such as outdoors nature, cave, etc. The volume is adjustable under General Settings.
  • For now, all ambient sounds are non-AI-generated. They exist in the default directory under “sounds” and are moddable (read the README file for more details on how to mod it).
  • For non-ChatGPT style, the ambient sound for the location is chosen by a regex word matcher. For ChatGPT style, it’s chosen by the AI based on the location name and description.
  • You can change the ambient sound in your current location by right-clicking on the location picture and clicking on Edit Details.


[h2]Sound effects[/h2]
  • The game now uses an experimental new service called Audiogen to generate AI sounds. They offer a lot of free generations per day per account. If you use my unofficial cloud relay, you’ll be rate-limited to 50 per day, but if you follow instructions under the “Sound” options, you can use your own account credentials to get 500 per day, which should be enough for most purposes.
  • Currently supported entities are items, abilities, things, and enemies. Items/abilities play the generated sound if you use them on something. Things play it when you interact with them. Enemies play it when you enter combat or they take a turn.
  • If the sound isn’t generated yet, the game falls back to the placeholder sound from before this update.


[h2]Misc[/h2]
  • Fixed an issue related to item ability loadout causing saves to fail to load