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AI Roguelite News

Open Assistant fixes, save during combat, possible fix for memory leak

  • Fixed open assistant not working after a patch they made which changed the way chats should be retrieved
  • Added button to delete side quests
  • For some event checks which are chatGPT compaible, ChatGPT now respects event trigger sliders, only if it’s dragged all the way to the left to the minimum value (you can think of it as turning off the feature).
  • Mitigated infinite death loop issue by increasing survival bar value when dying
  • Slightly increased font size for journal and modal views
  • Mysterious memory leak / crashing issue: Identified and fixed the most likely cause of memory leaks and/or crashing. It is thought to be caused by a particular type of texture allocation. All the code is now migrated away to the new way of allocating textures. This results in a brief flash before the texture is loaded, which will probably be fixed in the next update.
  • Fixed issue where defeating all the enemies in a room while using Open Assistant caused an error when trying to regenerate enemy names
  • Mod logic: Mods are no longer enabled by default when a new mod is detected. It defaults to disabled.
  • Improved summarization prompt to reduce chance of ChatGPT saying “protagonist”. Special thanks to Furoggu.
  • Added ability to save while in combat.

Moddable UI, player-controlled lorebook, other fixes

Most of the images of the UI can now be replaced via mods, so please mod to your heart's content. Examples in default/ui/info.txt. Please note, the default directory only serves as an example and is not being used, because I realized that loading images from disk instead of baking it into the game increases the load time by a few seconds. Custom images will only be loaded if they're in a mod directory other than "default".

Customizable preambles for ChatGPT: The "preamble" messages are now available in json form under chatgpt-preambles. Jailbreaking isn't needed for most scenarios, but it's there in case you need it. Please try not to increase the token count too much (a reasonable limit might be implemented in the future)

Player controlled lorebook: An optional text field now appears in the story tab view. It serves as a permanent player-editable grounding point for story facts, lore, important events, etc.

Fixed some of the most egregious Open Assistant issues such as constantly being attacked by non-existent entity

Misc
- Fixed bug where summary couldn't be turned off
- Inventory sorting preferences is now remembered in the save file

Starting attributes/skills + Open Assistant integration (experimental)

[h3]Starting attributes/skills:[/h3]

The new game window now allows you to specify starting attributes and skills. The starting skills have also been woven into the preset scenarios as well as the auto-generation of those scenarios. This allows you to better roleplay your character and not be so helpless in the beginning.

[h3]Open Assistant:[/h3]

Open Assistant (not to be confused with OpenAI) is a new free service open to the public, which does not have an official API. There is now an option to use the API in an unofficial way (subject to breakage if they patch it). Please note, even though I have provided a default cookie, this cookie may expire in which case you need to follow instructions on how to register your own free account and copy/paste the cookie.

The quality is not as good as OpenAI's ChatGPT, but is mostly better than the other free cloud option (kobold horde). The service reliability depends heavily on the time of day. More updates will be coming in the near future which may mitigate the queue time issue using better retry logic.

[h3]Misc:[/h3]

Fixed some bugs in resource tracking
Fixed widescreen equipment issue
Fixed blank ability/item issue
Fixed use ability on self issue in non-chatgpt mode

Paving the way for free/cheaper chatGPT (not really working yet) + various fixes

Began implementation of free ChatGPT-like functionality for Kobold Horde. This uses the new config line KOBOLD_HORDE_CHATGPT with a default whitelisted substring of GPT4-X-ALPACA. Warning: Currently this feature is so slow to the point of being unusable because there’s only 1 chatGPT model in Kobold Horde with high queue times. Also, there is a possible issue with the kobold horde API causing bugged outputs. I will continue monitoring the feasibility of various free/cheap ChatGPT-like options.

Abilities cooldown logic: Abilities now use a cooldown feature alongside energy requirements, instead of requiring a heal to recharge.

Fixed bug where if AI declared enemy defeated during an interaction with an NPC, the NPC would die

Fixed bug where no XP was gained if “outcome wasn’t great”

Added feature allowing you to use an ability to satisfy “required item/thing” in quests

Track raw resources

[h3]Track raw resources:[/h3]
  • Press the dog paw symbol when recipe-based crafting is active to start tracking all raw resources for that recipe. Open currently tracked recipes by pressing the dog paw during inventory view.
  • Only tracked resources will be eligible as overriding raw resources for foraging and looting. Also, the probability of acquiring a raw resource (if tracking it) has been buffed. Please note: tracked items still need to pass the eligibility check to show up for foraging/looting merchants. For non-chatGPT, this is via the "[item] can be found in:" words. For chatGPT, it asks ChatGPT whether it makes sense for an item to be found in the particular area.


[h3]Misc[/h3]
  • Fixed use ability on self bug
  • Customizable save location
  • Fixed new quest location even when quest location was already reached
  • Tweak ChatGPT checks including quest completion via story, self injury, enemy injury, and more
  • Reduced ChatGPT plot armor from 2 to 1. ChatGPT has a tendency to wish to continue a story rather than end it.
  • Fixed Wombo issue. Wombo changed VFX v2 into a premium model. Switched it to realistic v2.