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AI Roguelite News

Literary style

[h2]Literary Style[/h2]

Added a prose/style feature (e.g. Lovecraftian horror) which can be configured under Options. If left blank, the prompt will default to asking for text written in the style of a well-written novel.

YMMV with this feature. The suggested presets have been tested and verified to influence the writing style at least some of the time. The degree to which it influences the style depends a lot on the wording of the style, as well as the subject matter of the existing story.

This kind of prompting technique does not outperform fine-tuning a model for a specific writing style, but I expect it to get better over time as general-purpose models become more and more capable.

[h2]Combat hints to AI[/h2]

Added a feature by popular demand to reduce the risk of randomly dying in combat to low-level enemies. When an enemy attacks you, the AI will now be told whether they're about the same level as you, or there's a big power differential.

Currently, this doesn't apply to when the player attacks the enemy, which is already influenced by the roll check mechanic.

[h2]Stable Horde fixes[/h2]

  • Fixed issue with Stable Horde images failing to load
  • Fixed an issue with the request to vastly reduce waiting time (from about 400 seconds to about 40 seconds, on average)


[h2]Misc[/h2]

  • Reduced chance of story being generated in the wrong tense or perspective
  • Reduced chance of “blonde man” false positive
  • Added option to disable save autocleaning
  • Added NAI furry V3 to image gen

Small fixes, better crafting prompt

  • Improved crafting prompt: Items are now more likely to resemble a meaningful item rather than a mishmash of the ingredients’ words (significantly improved for Sapphire, slightly improved for Silver and Free cloud)
  • Fixed KoboldCpp-via-KoboldAPI image gen compatibility issue; image gen should work now and no longer interfere with text gen running on the same platform
  • Fixed free cloud bad responses from AI for item passive skills
  • Improved prompt for alternate strategies for failed quest tasks to prevent them from being too long
  • Removed key plot points for the moment since they keep overtriggering and tend not to contribute positively to the game

Critical Fixes

I am pleased to finally announce a significant update for this game after a couple months without updates (I've been busy with AI Roguelite 2D). As always, please report any issues in the Discord or the Steam Discussions.

[h2]Free Cloud Overhaul[/h2]

Migrated free cloud (yet again) to another service, this time officially sanctioned and highly unlikely to glitch out in terrible ways. For the first time, free cloud is now completely chatGPT style and will have better story generation and event checks accuracy than before.

[h2]Fixed NovelAI image gen[/h2]
  • Migrated to the new endpoint so it’s no longer completely broken
  • In rare cases, you might still see NovelAI image gen stop working. This is an intended failsafe of the game where if any third-party service returns an error too many times, the game will no longer try to make requests for the server (to avoid being flagged or ip-banned for bot behavior). AI Roguelite already limits NovelAI requests to one image at a time. If this is still happening often enough to be a nuisance, please report it in the Discord or Steam forum.

[h2]Fixed AudioGen API[/h2]
  • Sound effects were completely broken for a while. Fixed it.
  • Removed option for the player to make their own account, since they imposed strict limits on free accounts. The recommended option is now to use the AI Roguelite official account (discounted rate courtesy of AudioGen, and free for end users).

[h2]Misc[/h2]
  • Slightly relaxed character limits for some prompts in certain cases (specifically BACKGROUND_WO_NEWLINES as seen in the prompt files)
  • Fixed bug where item-granted ability would stay in loadout even after unequipping an item
  • Fixed essence of fabrication being used even if desired recipe was a raw resource
  • Fixed undo save point being created even if not enough money to craft
  • Implemented a warning which pops up for the first time when editing the story, that it’s expected for the bottom-right view not to be updated.
  • Implemented prevention of simultaneous image/text gen for local API-based AI’s (this helps reduce the chance your GPU will throttle and become very slow)
  • Improved messaging for the default local AI model to indicate that it’s highly outdated (based on the initial Early Access launch in March 2022) and no longer recommended.
  • (Website) Improved instructions in https://airoguelite.net/api-instructions/ to make it feel less daunting for newer/casual users

[h2]Announcement/Plug[/h2]

If you’re interested in a different flavor of AI-generated game, please check out my other game AI Roguelite 2D, which was released in Early Access a couple months ago and is also in active development.

Both games have similar visions in that they combine AI with game mechanics, but they lie on different parts of that spectrum. Whereas AI Roguelite’s vision is more “story-first”, AI Roguelite 2D is more “game mechanics first”. For anyone who feels the combat in AI Roguelite 2D is too trusting of the AI’s description of events, AI Roguelite 2D might be more your cup of tea.

Hotfix for free image gen

Wombo had some updates and some styles weren't working. Updated to default to one of their styles which are currently working.

Fixed performance issues and local image gen

  • Fixed some memory leaks which were slowing down the game after pressing Undo many times
  • Fixed issue with local image gen sometimes not working at all
  • Added save cleaning logic: When pressing save and exit, unused images and sounds will be deleted
  • Fixed error when using non-instruct-style story with instruct-style event checks when failing a quest task
  • Fixed crafting exploit by disabling crafting tabs while AI is crafting
  • Improved scrolling speed consistency