Undo Feature
[h2]Undo[/h2]
Added an Undo feature in the text box UI. It takes you back 1 turn.
The way it works is: Every time you take a turn, forage, or craft something, the game makes a "save point for Undo" (which has no effect on your actual save). Clicking the Undo button works similarly to a quickload of the last "save point". For example, if I equip a sword, and then talk to an NPC, if I press Undo my sword will still be equipped. On the other hand, if I talk to an NPC, and then equip a sword, and press Undo, my sword would not be equipped. This might deviate slightly from some players' expectations, but it's a much simpler implementation than reversing every game event, so I found it a useful compromise.
[h2]Misc[/h2]
Added an Undo feature in the text box UI. It takes you back 1 turn.
The way it works is: Every time you take a turn, forage, or craft something, the game makes a "save point for Undo" (which has no effect on your actual save). Clicking the Undo button works similarly to a quickload of the last "save point". For example, if I equip a sword, and then talk to an NPC, if I press Undo my sword will still be equipped. On the other hand, if I talk to an NPC, and then equip a sword, and press Undo, my sword would not be equipped. This might deviate slightly from some players' expectations, but it's a much simpler implementation than reversing every game event, so I found it a useful compromise.
[h2]Misc[/h2]
- Updated menu screen slideshow of AI images to much more beautiful images made by up-to-date technology. It was only a couple years ago that the best AI-generated images were incoherent. What a time to be alive.
- Fixed issue from previous update where mods would break the game for Sapphire NSFW text gen.