Devlog #4 - Next big update
The next update will change pretty much everything in the game. ːsteamhappyː Itʼs all about making Dummy Dungeon, when fully released, the best game possible! (the update after 0.5 will be a 1.0 update)
Many of the things I'm showing now are in the middle of getting polished and may look different on the update release.
The rendering of light and shadows will be changed. Now all objects leave a shadow. Bright levels can have strong lighting that doesn't look like a supernova explosion.... ːsteamfacepalmː

Instead of white perk orbs, now the player gets experience points! For a new level, you can choose one of 3 possible stats. This way, fighting on alternative floors and arena battles have a new purpose - to collect experience points!

With the addition of levels, the skills of many characters can be much more powerful in the late game. That is why many characters will get new passive and active skills. Several characters will be completely revamped to better represent their play style.
[h2]Mage[/h2]

[h2]Vampire[/h2]

Anvils are cheaper and are destroyed after one use. For that, it now creates a choice of 1 of 2 possible modifiers. This change will weaken the power of anvils which were highly exaggerated and additionally introduce cool decision-making.

Many UI elements will have animations and a refreshed look!

New bosses and a new ending approach will be shown in the next devlog! (best at the end)
Many of the things I'm showing now are in the middle of getting polished and may look different on the update release.
Graphics rework
The rendering of light and shadows will be changed. Now all objects leave a shadow. Bright levels can have strong lighting that doesn't look like a supernova explosion.... ːsteamfacepalmː

Level and experience
Instead of white perk orbs, now the player gets experience points! For a new level, you can choose one of 3 possible stats. This way, fighting on alternative floors and arena battles have a new purpose - to collect experience points!

Character changes
With the addition of levels, the skills of many characters can be much more powerful in the late game. That is why many characters will get new passive and active skills. Several characters will be completely revamped to better represent their play style.
[h2]Mage[/h2]
- Mage now can choose what spells he casts
- For a level, he improves the stats of his spells
- Spells that are upgraded many times evolve


[h2]Vampire[/h2]
- Alternative dash that flies upward
- Once per run instead of losing the vampire enters zombie mode, if he defeats someone in this mode he survives

Anvils
Anvils are cheaper and are destroyed after one use. For that, it now creates a choice of 1 of 2 possible modifiers. This change will weaken the power of anvils which were highly exaggerated and additionally introduce cool decision-making.

UI look
Many UI elements will have animations and a refreshed look!

New bosses and a new ending approach will be shown in the next devlog! (best at the end)