Version 0.5 Available on 23.05
Devlogs
The game is close to full release so I started a series on the Tiktok channel where I show everything about the game! Now I show there the skills of playable characters. Of course, the most interesting news will be shown on Steam and on Discord
https://www.tiktok.com/@dummydungeongame
Collections
A place where you can check out all the moves, effects, characters and floors. Mainly you will be able to check the lore and models of individual things.
There is still one important category missing from this screen, that is, the ENEMIES. This category will be created later after the release of the update because there are a lot of things to add there....

Enemies
As I write this the six new bosses are already up and running and waiting for final polishing and balancing. As it gets closer to the update's release you can expect lots of clips of the fights
Despite the fact that the update is literally called 'BossRush' the largest part of it adds regular opponents but I won't spoil that now.

Originally posted by authorCube master - himself does not have lethal attacks, instead he controls cubes that can crush a player, he often teleports around his square arena

Originally posted by authorThe old boxer model - shortens the distance to the player as much as he can, has very precise attacks that you have to move away from, in the second phase he releases his energy and leaves electric fields dealing continuous damage
Special attacks
I remove from the game attacks that need to be held down. In their place comes a new type of attack - Special Attack. Every weapon in the game now has attacks: Weak, Heavy, Special, Follow-up
Several types of weapons work completely differently, for example:
- Fists no longer have a limitation on weak attacks
- Heavy sword has a huge area range on a special attack and on ground slam
- Spear can take the player into the air on a heavy attack, the special attack is this charged dash
Originally posted by authorIn the COLLECTION you can see how each move type works for each weapon type, they are all recorded and displayed in the game however Steam doesn't support .mp4 so for now you will have to take my word for it
New stage styles
Each main floor will get rooms in a new theme. By how I create the rooms the number of variations is limited. Thanks to the new styles, each level will be less monotonous. In addition, depending on the style of the rooms there will be different enemies!


