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  3. Version 0.5 - “BossRush” NOW AVAILABLE

Version 0.5 - “BossRush” NOW AVAILABLE

New bosses

Each main floor will feature 2 new bosses. There are some that fight in close combat, others that turn the room into an bullet hell and others that change their style depending on the player's decision!

Changing the lighting system

Now everything in the game reacts better to light. Characters and enemies are now more strongly exposed by all light sources and cast a shadow on their own model. All light sources have uniform power which allows to add light to bright scenes such as the Flying Machine.

Collections

From now on, everything that is discovered in the game will be added to the COLLECTIONS menu in which you can read about the effect and about the lore. in 0.5.0, seven categories will be active: Moveset, Characters, Weapon Modifiers, Perks, Weapon Packs, Drinks, Stages. In the future, the category of Enemies will be added.
Originally posted by author
Yes I know, there are no eyes but for that there is no description either
Originally posted by author
It is possible that more details will be added later


Character level

Now defeating enemies adds experience points. Instead of creating a random boost after each battle from now on, the player for each level can choose 1 of 3 random stats.

Main stages

All main floors now have twice as many available rooms to generate, new enemies and more details!

[expand]
[h2]Forbidden library[/h2]
The library from now on also has a less castle and more library theme. The new rooms may feature a group of jesters, these are enemies whose attacks are extremely random.


[h2]Flying machine[/h2]
New rooms in steel version in which opponents are powerful but also very slow.


[h2]Magical forest[/h2]
New islands that were taken over after the Viking invasion. The magic forest will receive a lot of new enemies and in general the whole level will be much bigger.

[/expand]

New attack system

The game no longer has heavy attacks that you have to hold, instead there is a new Special Attack. Each weapon type has a unique heavy and special attack. From now on, more attacks toss enemies into the air. Some examples below:
[expand]
[h2]Katana[/h2]
  • Normal attack: a sequence of 5 hits.
  • Heavy attack: Automatically dash forward and slash dealing minor damage.
  • Special attack: Charge a zone that deals damage to everyone in range. Effect scales with the number of weak and strong strikes in the combo
  • Follow-up attack: a series of 3 weak strikes

[h2]Heavy Sword[/h2]
  • Normal attack: a sequence of 3 strikes.
  • Heavy attack: sequence of 3 strikes, each strike can toss the enemy into the air
  • Special attack: drop to the ground, deal large area damage
  • Continuation attack: use special attack.

[/expand]
Originally posted by author
All information about each weapon attack is available in the COLLECTIONS menu in the main menu of the game


Characters

Each character got changes, mainly scaling with level was added, many characters got new effects.

[expand]
[h2]Villager[/h2]
  • For each level, he gets 5 maximum health.
  • Healing sandwich scales with character level

[h2]Thief[/h2]
  • [Active]Picklock - can use a picklock to open anything that requires a key, to succeed you need to pass a minigame

[h2]Wolf[/h2]
  • UI and special effects revamped

[h2]Ninja[/h2]
  • Every 3rd dash creates a clone that throws shurikens at opponents

[h2]Joker[/h2]
  • New starting weapon BonkBonk hammer.
  • Can draw different stats per level

[h2]Gladiator[/h2]
  • When the shield is destroyed, lightning strikes all enemies in the area
  • [Active] Electric blast - after destroying the shield, it can once create a wave of electricity that deals elemental damage

[h2]Pirate[/h2]
  • New starting weapon Shovel.
  • If he runs for a long time he summons a boat which seriously increases movement speed

[h2]Vampire[/h2]
  • It has an alternative dash that flies upwards
  • Zombie mode - once per attempt if he loses all health instead of defeat he enters a special mode, if he defeats the enemy during the mode he survives

[h2]Knight[/h2]
  • If the parry succeeds it has 1 second cooldown time
  • He can make a perfect parry, for a perfect parry the chance of getting a chest in the room increases

[h2]Monk[/h2]
  • After using the grappling hook on the terrain, his movement speed is increased.

[h2]Hobo[/h2]
  • The thrown potion creates a positive effect if it doesn't hit anyone, or a negative effect if it hits an enemy.
  • After drinking 4 potions, he loses consciousness and the random battle room is automatically cleared

[h2]Viking[/h2]
  • New starting weapon axe
  • Both starting axes have a weapon modifier
  • Rage gain scales with maximum level

[h2]Mage[/h2]
  • First he must choose the spell he wants to use, the spell cannot be used again until he has used several others
  • A new element - water, uses the weapon modifier of the puddle, a new spell rain - increases the damage received to everyone in range
  • Per level, he improves his spells not stats
  • Spells can evolve if upgraded 5+ times

[h2]Maid[/h2]
  • [Active]Apple of Love - Once per floor, she can charm a selected opponent and turn him into her sidekick.
  • Sidekicks appear in battle, attack opponents and can get projectile damage
  • If the sidekick survives the fight there is a small chance that he will give a small amount of gold

[h2]Huntress[/h2]
  • All animations have been improved.

[h2]Robot[/h2]
  • The robot skill now gives a level
  • The robot has an alternative window from the levelup
  • [Perk] Drawing machine - every 15 seconds draws a buff or debuff with a small chance of a jackpot

[h2]Bard[/h2]
  • From now on, it activates notes not on attack but on skills.
  • Each skill adds one of 4 weapon effects: Leaf, Poison, Wood, Druid
  • Each note still adds a buff that resets when the effect is activated

[h2]Fairy[/h2]
  • Alternative dash that flies upward
  • New starting weapon dagger with modifier for knockback

[h2]Devil[/h2]
  • All stores are changed to special demonic stores in which you can buy perks and weapons only from weapon packs
  • New starting weapon - scythe.

[h2]Witch[/h2]
  • The appearance of the potion creation screen has been changed.
  • Raised potions now give random ingredients of different colors instead of one color

[h2]Cowboy[/h2]
  • Skills change after use and not on a combo basis as before

[/expand]

Anvils
.
The anvils previously were too powerful, so they've rebuilt how they work.
  • The anvil destroys after 1 use.
  • All anvils in the game are slightly cheaper.
  • Now the anvil displays a choice of 1 of 2 weapon modifiers


UI
.
  • The size of the health bar depends on the player's maximum health.
  • Refreshed the appearance of information windows for checked potions, weapons, perks
  • Refreshed and added animation to the inventory window [TAB].
  • Changed the appearance and added animation to the window from selecting perks
  • Changed the appearance of the pause window
  • Added weapon knockback stat to all weapon stats windows
.

Other
.
  • New potion that adds 20 experience points
  • You can skip dialogue scrolling by clicking Interactions (F)
  • On the train, the number of chests has been reduced from 6 >> 3 but a shopkeeper who sells perks related to potions and gold has been added
.