The month of the sword behind us....
[h2]Introduction[/h2]
Throughout September, every day I created and showed (on Twitter) a new weapon based on a previously prepared keyword. Here I would like to show some of the cool effects I created during this time!
[h2]This sword belongs to...[/h2]
The words this year represented the owner of the weapon. I won't hide the fact that I had a lot of trouble with names that are already in the game e.g. The Witch is in the game and has a weapon so coming up with another weapon with a similar effect for her was quite a challenge. In the end, thanks to this challenge, the pool of interesting items in the game has increased significantly, making each approach even more interesting!

[h2]In-game action[/h2]
Here are what weapons were created during this time:
[h3]Day 5: Spymaster[/h3]
An axe that causes invisibility if the player starts charging a strong attack. A weapon ideal for dealing massive damage in one hit and very good for stealing items from the store.
[previewyoutube][/previewyoutube]
[h3]Day 11: Queen[/h3]
The second weapon that is not a sword, the Queen's spear. It generates gold every 5 strikes. A very powerful effect that will definitely not collapse the economy in the game!
[previewyoutube][/previewyoutube]
[h3]Day 18: Bard[/h3]
A heavy sword with a very simple effect, the last attack in the combination of blows is enhanced.
[previewyoutube][/previewyoutube]
[h3]Day 21: Mermaid[/h3]
A katana that has powerful pushback, but only if the player is in the middle of a bunnyhop.
This weapon has powerful damage only on opponents without repulsion reduction.
[previewyoutube][/previewyoutube]
[h2]Summary[/h2]
Of course, there are many more weapons that I could show here, but I prefer to leave it for you to discover because the Early Access of the game is approaching fast. I still plan to publish some Steam devlogs before the release and if you want to follow the progress of the production in real time, feel free to twitter!
Throughout September, every day I created and showed (on Twitter) a new weapon based on a previously prepared keyword. Here I would like to show some of the cool effects I created during this time!
[h2]This sword belongs to...[/h2]
The words this year represented the owner of the weapon. I won't hide the fact that I had a lot of trouble with names that are already in the game e.g. The Witch is in the game and has a weapon so coming up with another weapon with a similar effect for her was quite a challenge. In the end, thanks to this challenge, the pool of interesting items in the game has increased significantly, making each approach even more interesting!

[h2]In-game action[/h2]
Here are what weapons were created during this time:
- 5 daggers
- 9 heavy swords
- 1 spear
- 11 swords
- 4 katanas
- 1 axe
[h3]Day 5: Spymaster[/h3]
An axe that causes invisibility if the player starts charging a strong attack. A weapon ideal for dealing massive damage in one hit and very good for stealing items from the store.
[previewyoutube][/previewyoutube]
[h3]Day 11: Queen[/h3]
The second weapon that is not a sword, the Queen's spear. It generates gold every 5 strikes. A very powerful effect that will definitely not collapse the economy in the game!
[previewyoutube][/previewyoutube]
[h3]Day 18: Bard[/h3]
A heavy sword with a very simple effect, the last attack in the combination of blows is enhanced.
[previewyoutube][/previewyoutube]
[h3]Day 21: Mermaid[/h3]
A katana that has powerful pushback, but only if the player is in the middle of a bunnyhop.
This weapon has powerful damage only on opponents without repulsion reduction.
[previewyoutube][/previewyoutube]
[h2]Summary[/h2]
Of course, there are many more weapons that I could show here, but I prefer to leave it for you to discover because the Early Access of the game is approaching fast. I still plan to publish some Steam devlogs before the release and if you want to follow the progress of the production in real time, feel free to twitter!