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  3. Devlog #3 - The future of version 0.2

Devlog #3 - The future of version 0.2

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The entire 0.2 version focuses on improving elements of the game that are very poor in quality. The previous huge Perks Update added missing features to the perk system and changed the least intuitive ones. Future updates will be similar in size and improve the clarity of the game.
Everything shown here is of course under development, the final version may differ from now.

[h2]Interface update 0.2.5[/h2]
There are a huge number of boosts/passive abilities in the game that currently display under the health bar, but you can't check what they do. It's the same with character abilities, it displays that it's ready to use, you don't know what's going to happen. This update will focus on the UI and more specifically on adding descriptions where we can.

From this update, all icons on the TAB(inventory) will have descriptions that will show when you hover the mouse.

Characters will have a revised details window describing in more detail all passive and active skills.

Through the UI update, some characters will get changes to make the game easier, e.g. the robot skill “scrap weapons” will be used as a separate skill on E(skill) instead of working on holding F(interaction).

[h2]Dungeon events update [/h2]
This will be a small update to make it easier to unlock characters and add new variants to existing challenges, e.g. The monk challenge will be completely revamped.

There is nothing to add here, a small update that makes it easier to unlock some characters.

[h2]Combat update[/h2]
Changes in opponents and bosses on each floor. Several (2-3) new opponents will be added. The 2nd floor boss and opponents on the 3rd floor will get huge changes.

The biggest change will get the final boss of the game for which there will be a new floor (between the 3rd floor and the final fight) and a completely revamped 2nd and 3rd phase of the fight.

[h2]Changes to come in yet to be determined update[/h2]
[h3]Improving the price of items[/h3]
Some items in the dungeon are too expensive to experiment with. Reducing the price of legendary weapons and potions should allow for more casual play and generally more interesting runs

[h3]Reconstructing Digital World[/h3]
One of the alternative in the game with which I am not satisfied and will be completely rebuilt visual. Main gimmick (viruses) on the fight will remain, but some may become heavily altered.


[h3]Character information[/h3]
Each character will receive an enhanced information screen with descriptions of all active and passive skills, and unique graphics.