Update 0.2.5 - Interface improvements
[h2]General[/h2]
The update is bigger because the translation of all the text and splash art took a little more time. That's why I managed to make the next update scheduled for about 2 versions ahead, here you have “Interface update” and “Dungeon events update”. And so in a nutshell what has changed:
[h2]New[/h2]
From now on, all icons that are displayed in the inventory menu (TAB) have additional descriptions that appear when you hover over them.

[h2]Characters[/h2]
[h3]Huntress[/h3]
The hunter gets a complete change of ability. From now on, the bow is treated more or less as a third weapon that she can draw when she wants. Thanks to this change, the controls are a lot better because you need the attack button (LPM) and not the skill button (E) to fire. The stats are also changed to emphasize critical and explosive damage from the bow.

[h3]Robot[/h3]
The robot gets changes for skills it had in the game but performed poorly. Now they are as a separate skill
[h3]The rest of the changes[/h3]
[h2]Dungeon events[/h2]
Changes for many challenges that unlock a character upon completion. It will now be easier to meet the conditions for unlocking a character. Challenges that are recurring and playable after unlocking a character will receive more variations
[h3]Launching a robot[/h3]

[h3]Gladiator arena[/h3]

[h3]Monk's Endurance Challenge[/h3]

[h3]The rest of the changes[/h3]
[h2]Gold changes[/h2]
The approaches in the dungeon have huge differences in the ability to get gold, so we are equalizing the prices of items a bit to reduce the randomness of finding the right weapon a bit. Price changes also get anvils, perks and potions to make prices more uniform.
Weapons
- legendary 500 >> 400
- epic 260 >> 280
- rare 180 >> 160
Potions
- Rainbow potion 400 >> 300
- Large luck potion 150 >> 120
- Small potion of luck 70 >> 60
- Small potion of evasion 40 >> 50
Perks
- legendary 350 >> 320
- epic 210 >> 240
- rare 120 >> 160
Anvils.
- darkness 400 >> 350
- elemental 250 >> 220
- metal 200 >> 180
- nature 250 >> 220
- prototype 200 >> 180
- royal 350 >> 300
[h2]Bugfix[/h2]
The update is bigger because the translation of all the text and splash art took a little more time. That's why I managed to make the next update scheduled for about 2 versions ahead, here you have “Interface update” and “Dungeon events update”. And so in a nutshell what has changed:
- All icons in the inventory (TAB) can be hovered over and a description will be displayed
- Quick selection book at bar has new tabs for drinks and kisses
- The Huntress and the Robot have received changes
- Improved the performance of many dungeon events such as Robot Launch, Monk Endurance Test
- Prices of most items in the dungeon have been changed
- Many bugs have been fixed
[h2]New[/h2]
From now on, all icons that are displayed in the inventory menu (TAB) have additional descriptions that appear when you hover over them.
- Buffs(potions and passive skills) under the health bar when hovered over display exact numbers, description of action and duration
- Changed the display of weapon modifiers, now the icons are always displayed next to the weapon image when hovered over, the modifier description is displayed
- Added descriptions for character abilities, when you hover over an ability, a description of the action will be displayed

- Quick selection menu in the bar now shows all options, not just character selection
- Changed menu design for drink selection
- A new menu has been added for kisses
- From now on, if a character's skill recharges, a recharge effect will appear

[h2]Characters[/h2]
[h3]Huntress[/h3]
The hunter gets a complete change of ability. From now on, the bow is treated more or less as a third weapon that she can draw when she wants. Thanks to this change, the controls are a lot better because you need the attack button (LPM) and not the skill button (E) to fire. The stats are also changed to emphasize critical and explosive damage from the bow.
- Number of starting shots 2 >> 1
- [NEW] Bear trap: The hunter can throw a trap in front of her, the opponent who falls into this will be marked with the hunter's passive ability, get 10 damage and be slowed down
- Defeating a marked opponent adds one arrow (rather than a random 1-4 as before)
- Damage scaling of bow shots has been increased

[h3]Robot[/h3]
The robot gets changes for skills it had in the game but performed poorly. Now they are as a separate skill
- [NEW] Scrap: Ability active if the player is currently looking at the item. When the skill is held down, the weapon is destroyed and changed to gold.
- [NEW]New Technology: An active ability that appears after 3 enhancements. When used, a choice of 1 of 2 robot perks appears
- Interface updates correctly between floors
[h3]The rest of the changes[/h3]
- Fairy: scaling of ground impact damage with fall length has been increased
- Bard: increased level 3 spell duration.
- Monk: Changed the collision detection when using the rope, now it should not penetrate walls
[h2]Dungeon events[/h2]
Changes for many challenges that unlock a character upon completion. It will now be easier to meet the conditions for unlocking a character. Challenges that are recurring and playable after unlocking a character will receive more variations
[h3]Launching a robot[/h3]
- There are now more hidden bags of parts on the 2nd floor (In the starting and special rooms).
- From now on, the current number of robot bags is displayed next to the gold.
- Fixed a serious bug by which parts to buy in stores did not count towards robot parts.
- Changed the prices of robot bags in stores 200 >> 150

[h3]Gladiator arena[/h3]
- Removed laser ceiling, now there is more room to fly
- Added new combat variants
- Added a new trap that can appear during combat

[h3]Monk's Endurance Challenge[/h3]
- Monk dialogues have been changed
- Added 2 new variants of the challenge
- From now on, the challenge starts with a countdown
- Added starting line on the starting island
- UI design has been changed

[h3]The rest of the changes[/h3]
- Wolf rescue: Health needed to heal a wolf 200 >> 130
- Knight and Maid: Reduced the number of encounters needed to finish the event 3 >> 2 and fixed a bug whereby the number of encounters did not transfer between approaches
[h2]Gold changes[/h2]
The approaches in the dungeon have huge differences in the ability to get gold, so we are equalizing the prices of items a bit to reduce the randomness of finding the right weapon a bit. Price changes also get anvils, perks and potions to make prices more uniform.
Weapons
- legendary 500 >> 400
- epic 260 >> 280
- rare 180 >> 160
Potions
- Rainbow potion 400 >> 300
- Large luck potion 150 >> 120
- Small potion of luck 70 >> 60
- Small potion of evasion 40 >> 50
Perks
- legendary 350 >> 320
- epic 210 >> 240
- rare 120 >> 160
Anvils.
- darkness 400 >> 350
- elemental 250 >> 220
- metal 200 >> 180
- nature 250 >> 220
- prototype 200 >> 180
- royal 350 >> 300
[h2]Bugfix[/h2]
- Added an icon in the lower left corner showing a button for dropping weapons (Displays if dropping a weapon is possible).
- Added visual effect for bars from selling weapons in stores
- Added missing animations for multiple statements of various characters
- Hints on how to unlock a character now mention the location.
- Added normal perk where it was missing for rooms on the 2nd floor.
- Fixed a major bug that crashed the game after selecting the witch's starter drink
- Fixed the display of dialogs in the bar on the 3rd floor.
- Fixed wall and ceiling collisions in the bar on the 3rd floor.
- Fixed a bug whereby it was not possible to check the details of potions
- Fixed a problem with disappearing objects on the 2nd floor.
- Wind (weapon modifier): Fixed a bug through which the wind effect overlapped many times
- Combat Fireflies (enhancement): Added a 0.2s delay to the firing of skylights to avoid bugs with other healing boosts.
- Exclusive merchandise (enhancement): Now the price only updates the first time you enter a room or if the number of duplicates of this reinforcement is different from the last time you entered.