Patch Notes 0.2.1 - Bug Fixes
[h2]Changes[/h2]
General:
Enemies:
Perks:
Weapon modificators:

[h2]Whats next[/h2]
There are many unexplained mechanics in the game that are super interesting. That's why during 0.2.x we will introduce many improvements that will make the mechanics more clear. Did you know that perks scale with the number of duplicates? The next update will introduce improvements for the perk system.
General:
- Increased range of vision
- Added collision and obstacle blocking side roads in Tutorial.
- Fixed nerd princess collisions
- Added animations for the dwarf blacksmith.
- Added icons for some NPCs.
- Bombs that deal damage to enemies and player now correctly scale in volume
- Added button with link to Discord server in main menu
Enemies:
- Boombots have longer explosion animations
- Fixed a bug that made it impossible to hit a steel boombot.
- Fixed a bug where the opponent on the chain on the 1st floor couldn't be defeated.
Perks:
- Soft feather: now each subsequent perk increases the range of action
- Golden statue: now each subsequent perk increases the chances of creating a statue
Weapon modificators:
- Added missing descriptions to weapon effects
- Added new icons for weapon effects
- (Experimental) Changed the way weapon particle effects are created, now the effects will appear more often on the entire weapon and not just around the hand
- Eclipse: fixed a bug that crashed the game if an opponent was defeated in one hit

[h2]Whats next[/h2]
There are many unexplained mechanics in the game that are super interesting. That's why during 0.2.x we will introduce many improvements that will make the mechanics more clear. Did you know that perks scale with the number of duplicates? The next update will introduce improvements for the perk system.