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Here comes the Cowboy!

[h2]Introduction[/h2]
Every character in Dummy Dungeon has skills that change distinctly the way you play. Except for the monk, there was no other combo based character. The cowboy is a new character that has no passive skill instead he has 3 utility skills depending on the state of the combo.


[h2]Starting weapon - Scythe[/h2]
The gunslinger starts with a new weapon that will appear in 0.3. The scythe's heavy attack and the character's abilities make even those earliest dungeon fights intense.

[h2]Combo Start - Lucky coin[/h2]
Flip the coin up, the coin stays in the air for a long time
The coin on its own does not have much use, it only works well in combination with the Revolver and allows Cowboy to defeat large waves of enemies.


[h2]Mid Combo - Revolver[/h2]
Shoot a revolver dealing low damage, shooting a coin reflects the bullet at all enemies and increases the damage
Revolver is the most important skill of the gunslinger because it is the only skill that can deal damage. The skill can be used to extend a series of attacks and deal extra damage to an opponent.


[h2]Combo End - Lasso[/h2]
Throw the lasso in front of you and attract all enemies
With the new enemy knockback system there may be a situation that opponents will literally fly away after a large series of attacks, with the lasso you can draw the enemy back into attack range and continue combo.


Cowboy is a tough character and requires focus to get the most out of his damage potential. Although he doesn't currently have any passive skill nevertheless an cool guy!