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Scythe - a new type of weapon

[h2]Scythe new weapon[/h2]
The Scythe is a long-range slow weapon that deals serious damage. It has a unique heavy attack that can be activated after performing normal attacks. Most of the effects will be available from the beginning, no need to unlock them.

[h2]Slash - New heavy attack[/h2]
After performing a heavy attack, the scythe releases a wave that deals heavy attack damage. This is the first mechanic in the game outside of a character's abilities that is able to deal damage from a long distance.


[h2]New weapon modifiers[/h2]
Along with the new weapons, new modifiers will be added that perfectly complement the weapon's action, or fit the theme of the new version.


[h3]Reaper[/h3]
If a heavy attack defeats an enemy the next hit will deal 3x damage

The effect is ideal for clearing smaller fights, but requires specific use of a strong scythe attack to hit enemies.



[h3]Emerald[/h3]
Hitting an enemy with a strong attack or follow-up attack marks him, the next hit inflicted removes the mark and heals

A new healing effect in the game that requires active combat to use.An effect like this isn't super powerful but it will certainly save many hard tough runs from failure.



[h3]Coal[/h3]
Continuous striking activates Fire. If you maintain a series of attacks it upgrades to Ignite.

An effect that helps with long fights and is great if you have Elemental Mastery. Unlike weapons that simply have Fire, weapons with Carbon can have higher base stats and won't mess up the game balance too much.