Added new animations for characters in the bar and optimized loading of all animations in the bar
Red crystals display in the Bar and in the Void Tree
After defeating the boss for the first time, confetti will appear in the bar
Enemies in the dungeon from now on are generated in a different way which will make the fights more random and increase the variety of skirmishes in many rooms
Changed stats for many enemies (mainly on the 3rd floor)
Fixed a bug causing the combo end to happen on every weapon change
Fixed a bug by which many weapon modifiers duplicated their effect multiple times, for example when upgrading weapons in the anvil
Perks and chests now elegantly spawn on the ground rather than in the air and will not spawn in the same place
Fixed a situation where enemies teleported several thousand units down so they couldn't die making the room never open making it unplayable...
Ninja: Special effects volume scaling fixed
Witch: Fixed a bug whereby you could not exit the cauldron menu