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  3. Patch Notes 0.3.6 - General changes

Patch Notes 0.3.6 - General changes

  • Added new animations for characters in the bar and optimized loading of all animations in the bar
  • Red crystals display in the Bar and in the Void Tree
  • After defeating the boss for the first time, confetti will appear in the bar
  • Enemies in the dungeon from now on are generated in a different way which will make the fights more random and increase the variety of skirmishes in many rooms
  • Changed stats for many enemies (mainly on the 3rd floor)
  • Fixed a bug causing the combo end to happen on every weapon change
  • Fixed a bug by which many weapon modifiers duplicated their effect multiple times, for example when upgrading weapons in the anvil
  • Perks and chests now elegantly spawn on the ground rather than in the air and will not spawn in the same place
  • Fixed a situation where enemies teleported several thousand units down so they couldn't die making the room never open making it unplayable...
  • Ninja: Special effects volume scaling fixed
  • Witch: Fixed a bug whereby you could not exit the cauldron menu