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Spooky Update 0.3.5

Important

The Spooky Patch is connected to the Boss Update Part 1
  • New temporary decorations in the bar
  • New spooky weapons
  • New rare perks
  • New enemies
  • Boss changes
  • Rework of the 2nd-floor boss
  • Minor update to the 3rd-floor boss


Bar Decorations

For a limited time, the bar is decorated (these decorations will appear annually during the spooky season), and heroes on missions eagerly participate in this scary event.


New Weapons

[h2]Ritual Runes(fists)[/h2]
Upon hitting an enemy, there is a small chance that a bat will be summoned, dealing damage and healing.


[h2]Jack-o Fists[/h2]
When hitting an enemy, there is a chance that a seed will drop, creating a pumpkin. Destroying the pumpkin grants a damage buff for the remainder of the fight.


[h2]Flickering Candle[/h2]
Starts the fight with a significant buff that weakens the longer you fight.


[h2]A Few Others[/h2]
  • Spider Axe - From a defeated, slowed enemy, a small spider drops and deals damage to another opponent
  • Onyx Hammer - Deals extra damage scaling with maximum health
  • Cursed Hammer - The more curses you have, the stronger the weapon
  • Vampire Pins - Inflicts the 'bleeding' effect


New Perks

[h2]Phantom Bones[/h2]
Upon defeating an enemy, several bones start circling around the player, dealing damage on contact with other enemies.
This perk is intended to aid in the early game, especially in runs where damage is lacking.


New Enemies

Ghosts have low health but are quite fast, fly in a straight line, and attack anything in their path.
Gambabot is a small, immobile enemy that randomly performs one of three powerful attacks.


New Anvil

A haunted anvil offering powerful effects, primarily related to summoning creatures.


Boss Changes

[h2]General[/h2]
  • Knockback resistance increased. Knockback now stuns bosses for a few seconds rather than pushing them away.
  • The boss health bar now displays a knockback gauge.
  • Stun cancels boss attack animations and deals knockback damage.


[h2]Polite Giant[/h2]
  • Added more indentations to the boss arena where players can hide from attacks
  • First phase of the fight is shorter, the second phase is longer, and the third phase is removed
  • Changed the laser hand attacks; it now aims at the player and fires a brief laser
  • Removed a situation where players could attack the heart indefinitely and repeatedly trigger on-hit effects


[h2]Guardian[/h2]
  • Changed boss appearance
  • Updated effects for all attacks
  • Boss remains on the map after being defeated
  • Fixed bugs that caused the boss to fly????


Other Changes
  • Fixed text scaling in small windows, e.g., weapon effect descriptions
  • Added visual attack effects for enemies on the 1st and 2nd floors
  • General improvements to some enemies
  • Fixed weapon modifier bugs where a single buff applied multiple times
  • Revised descriptions of various weapon effects and enhancements


Boss Update Part 2 - Next Major Patch

I had to split this update to make it in time for the spooky event. The next boss update will include changes to progression. The final boss will be completely reworked, and the Rat King and mines will be improved.