Version 0.3 of “Wild West” NOW AVAILABLE
What's new
On the technical side, a great deal of code has been changed. A lot of enemies and weapons should now run much smoother and better.
- Desert Train - New alternative floor.
- New character Cowboy
- New weapon type Scythe
- Reworking knockback
- Followup attacks
Desert Train
A new alternate floor with several unique enemies. This is the second alternate floor available after unlocking Robot. You can unlock a new character on this floor.

Cowboy
A new character focused on combo attacks. He uses a scythe as a starting weapon.
After unlocking him of course, there is a new achievement. For finishing the game with a cowboy, you can unlock a drink that creates a pirate's treasure at the beginning of the run. Depending on the state of the combo, its active skill changes.
Lucky coin
Start of the combo - Flip a coin in the air, the coin stays in the air for a long time
Revolver
During the combo - shoot with revolver dealing minor damage, shooting a coin deflects the projectile at all enemies and increases the damage
Lasso
End of the combo - throw the lasso in front of you and attract all opponents


Scythe
A new weapon that creates slashes that fly forward and deal heavy attack damage. All new scythes are available in the basic item pool, nothing needs to be unlocked.
- Bloody Scythe
- Barbarian scythe
- Emerald Scythe
- Reaper's Scythe
- Desert Treasure
- Shadow Scythe
- Star Scythe
- Scythe of Coal

Knockback - Redesigned Mechanics
In the previous version, the knockback activated with every hit due to which opponents sometimes got damage for touching the floor or flew away from the player too often.
From now on, the knockback has to be charged beforehand, discarded opponents are stunned for a while and get a lot of damage depending on the power of the knockback.

Followup attack - New attack mechanics
Each weapon gets a new attack that activates when you change weapons during combat. Now changing weapons cancels the attack animation to perform just this followup attack. Each weapon type has one of these effects:
- Hitting the ground dealing area damage (hammer, heavy sword).
- Tossing the opponent and player into the air (scythe, axe).
- A strong attack that imposes a lot of knockback or damage. (sword, dagger, fists).
- A series of multiple fast attacks (katana).
- An upward leap (spear).

Bug fixes and minor changes
- Changed the reload time of all heavy attacks, some heavy attacks now toss or apply additional knockback
- Added a new mini bar to the enemy health bar to show the status of knockback
- Added many new sound effects for playable characters
- Added early versions of music for: Tutorial and Sunken Ship (3rd alternate floor)
- Heart of the Gale (perk): Changed knockback and damage scaling
- Scientist: New form of Multitool - Scythe
- Jester: Can draw new weapons
- Monk: The mechanism of alternative attacks has been changed
- Fixed a serious bug related to button mapping in game options
- Fixed a serious bug making it impossible to play on the controller
- Changed the stats of most weapons in the game (some legendary weapons nerf, rare and epic buff)
- Changed the way fists are animated, removed the situation in which the character's hands were animated and fists were flying around the map????
- Changed the logic of several opponents (in general the action will not change but will fix some super rare bugs related to knockback/invisibility)
- Fixed a bug by which opponents ignored the invisibility state
- Fixed a bug by which some normal attacks were considered heavy