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Patch Notes 0.2.6 - Remaking Artificial Realm

[h2]Rebuilding a false reality[/h2]
The previous version of this floor looked severely unfinished, the current version stands out more.

[h3]Dueling in open space[/h3]
All walls, walkways and ceiling have been removed from the rooms. Fights happen in open space and all new rooms are large. This will allow for larger, more mixed fights with a mix of opponents from multiple floors.


[h3]Changing atmosphere[/h3]
False Reality is undergoing constant changes. With each fight, the color scheme of the entire floor will be changed.


[h3]Additional Challenges[/h3]
The main mechanics of this floor were additional difficulties during the battle such as Creating a boombot every now and then, a big laser from the sky, an ice shield for every opponent. After this change, several handicaps will be changed to make them more versatile and easier to grasp during combat.


[h3]Perk store[/h3]
Unlike ███████ from version 0.3, this floor focuses mainly on perks rather than chests, so there will be a perk store at the end of the floor instead of a variety of chests

[h2]The rest of the changes[/h2]
  • Added missing splashart for: Viking, Mage, Maid, Huntress, Robot.
  • Fixed a bug by which the icon of the next floor displayed Bar instead of correct icon in the loading window
  • Changed the way exploding robots drive, now they should not float in the air