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Dummy Dungeon News

Full Release 1.0.0

Memories
[p]The tutorial is now an introduction to the game, with better explained mechanics and more combat. The night market is now twice as big and better explains the basic combat system. Before the game starts, there is an intro explaining that something bad is happening.[/p][p][/p][p]During the main mission, special scenes will appear that show changes in the game world. After completing the game, a scene with the ending of the story will appear.[/p][p][/p][p][/p]
New weapon type: Rapier
[p]10th weapon type. With a rapier, you can move quickly across the battlefield. New weapon effects unique to the rapier have been added.[/p][p][/p][p][/p][p][/p][p][/p][p][/p]
Weapon Packs
[p][/p][p]The premium set includes weapons with effects that work very well with purple crystals.[/p][p]The collection features various crystals that enhance the special attack of your weapons.[/p][p]Weapons from the scary pack summon spirits and absorb the souls of defeated enemies.[/p][p][/p]
Perks
[p][/p][h3]\[New] Energy Crystal[/h3][p]Each activation of the TECH effect increases the charge level, using a special attack discharges the effect and deals more damage (Many previous weapon enhancements and modifiers have been tagged with TECH).[/p][p][/p][h3]\[New] Tornado Amulet[/h3][p]Increase the knockback on every enemy that spawns, all attacks push enemies back.[/p][p][/p][h3]\[Change] Invisible Friends[/h3][p]Invisibility is gone, but it summons the ghost of a defeated enemy and grants a boost to dodge and movement speed.[/p][p][/p]
Locations Rework
[p]New look for the void tree. Since the game now has a storyline, the tree had to undergo a minor change in appearance. It no longer has a regular platform; it is actually one big tree.[/p][p][/p][p]The mine has unique mechanics to defend the statue against waves of enemies, which is cool. The problem was that the fight took too long compared to other alternative levels. That's why the mine now has all passages open from the start and has half as many enemy waves.[/p][p][/p][p]The rooms in the flying machine have a lot more details. Many enemies have new attacks.[/p][carousel][/carousel]
Book Dimensions
[p]Version 1.0, like other major versions, will change many aspects of the game and ultimately improve many mechanics. One of the new features will be new book dimensions, which are sure to add a lot of interesting events to the game.[/p][p][/p][carousel][/carousel]
Enemies
[p]Enemies on each floor have been improved. More melee attacks have visual effects. Bosses have improved, clearer animations and changed attacks.[/p][p][/p][carousel][/carousel][p][/p]
New Achievements
[p]New Achievements-challenges for the most persistent.[/p][p][/p][p][/p]
Other Changes
[p]There are many changes, so I have mentioned the most important ones here.[/p]
  • [p]Added all missing animations for each character in the bar.[/p]
  • [p]Added more decorations for characters in the bar.[/p]
  • [p]Added a new effect to all treasure chests.[/p]
  • [p]Changed many shaders and materials (e.g., characters and enemies are brighter in dark rooms).[/p]
  • [p]Added a window with information about the book's fictional dimension.[/p]
  • [p]New merchants have been added to the city among the clouds.[/p]
  • [p]Added clouds to the city among the clouds (not bad)[/p]
  • [p]Selected kisses and starting drinks are saved between runs[/p]
  • [p]Optimized many elements in the bar.[/p]
  • [p]Fixed an issue where shadows disappeared in the Flying Machine[/p]
  • [p]Fixed an issue where additional damage counted twice[/p]
  • [p]Fixed a bug that caused the critical damage chance to be added multiple times.[/p]
  • [p]Some effects and weapons got a new tag: TECH[/p]
  • [p]Many enemies now have improved dungeon movement logic (they will bump into walls less often)[/p]
[p][/p]

Version 1.0 launches on December 3rd!

[p][/p][p]"Hey, we've finished building the dungeon, it's ready and full of content. You could say it's leaving Early Access. You're welcome to step inside... hehe"[/p][p][/p][p]There will be a lot of new content, and EVERY single thing in the game has been refreshed. I'll show a few more new features before the release, but I want you to be able to discover the new mechanics and everything else on your own.[/p][p][/p][p]The release is on December 3rd, and after that, we'll see what comes next. ːsteamthumbsupː[/p]

0.5.5 Fix - Unity vulnerability fix

[p]Nothing new in the game. Just updated Unity Player with vulnerability patched.[/p]

Steam Summer Sale!

[p]Lots of new features in the new version of the game![/p][p]Dummy Dungeon is close to release version 1.0 so if you can click that funny button
"Add to Wishlist" it would be very nice dude. ːsteamhappyː[/p][p][dynamiclink][/dynamiclink][/p][p]All the new changes i.e. BOSSRUSH and new character GHOST AND WRAITH can be found below[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Summer Patch 0.5.4

[h2]Start[/h2][p]This update adds a new location Tower of Infinity, a new character Ghost and Wraith.[/p][p]Since version 0.5, I have the impression that every approach is the lucky one and defeating the final boss with one hit is no longer fun. All the changes in this version change the numbers so that achieving a ‘lucky run’ is something SKILLFULL.[/p][p][/p][h2]Seasonal bar look[/h2][p]During the hot weather, you can cool off in the bar with real summer decorations.[/p][p][/p][h2]New location - Infinite Tower[/h2][p]There is a special fight waiting in the tower - BOSSRUSH. There you fight each boss one by one. Each boss gets a boost to maximum health, damage dealt, projectile speed and movement speed.[/p][p]To enter this level, beforehand you must find the key of the moon which is awarded for various challenges such as defeating the rat king.[/p][p][/p][h2]New character - Ghost and Wraith[/h2][p]The Ghost and the Wraith change in battle. Ghost deals a lot of damage to opponents but is slow and gets some of the damage itself. Wraith is fast and heals on her attacks, but has a huge downside to the damage she deals.[/p][p]To unlock them you must first get to and defeat the enemies in the Infinite Tower.[/p][p][/p][h2]General changes[/h2]
  • [p]Changed the way to end dash if you are flying towards the enemy[/p]
  • [p]Anvil with gloomy effects: ‘Cursed’ and ‘Abyss’ modifiers removed, ‘Reaper’ and ‘Backstab’ modifiers added[/p]
  • [p]Corrected the text of many weapon modifiers and the weapons themselves, it is more readable and fewer errors[/p]
  • [p]Bosses in the Magic Forest and the final boss have more health[/p]
  • [p]Weapon cooldown speed scales with attack speed just like the rest of the animations[/p]
[p][/p][h2]Changes to weapon modifiers[/h2][p]Many modifiers got new descriptions to make everything elegantly consistent. Many effects now have changed numbers[/p]
  • [p]All-seeing - Increased slowdown, reduced damage reduction, fixed bug through which it activated too often[/p]
  • [p]Boom Boom Hammer - Damage infliction added, description changed (even though the description said damage, the effect did not inflict damage)[/p]
  • [p]Poison (weak) - reduced damage[/p]
  • [p]Abyss - base damage scaling was reduced and healing was reduced (the effect was too powerful and too easy to use)[/p]
  • [p]Air - description changed[/p]
  • [p]Ancient - the armor granted has been reduced, more enemies grant armor after defeat (previously it depended on the health of the enemy, now the enemies are divided into categories: small, medium, large. The effect does not work with small opponents)[/p]
  • [p]Backstab - reduced base damage, reduced scaling with player damage, added scaling with weapon damage (damage dealt will be more intuitive for the weapon held)[/p]
  • [p]Bleed - scaling with enemy health has been reduced[/p]
  • [p]Bomb - Base damage reduced, scaling with player damage increased[/p]
  • [p]Brutal - reduced crit chance[/p]
  • [p]Candle - Increases buff to weapon damage, decreases buff to weapon range[/p]
  • [p]Cursed - curse check takes kisses into account, damage awarded has been reduced (this weapon is very weak at the beginning of the game but if you play with 10 kisses it is the most powerful weapon in the game)[/p]
  • [p]Druid - decreased base damage, decreased damage with each buff (the effect was too powerful, the druid gets extra range so it doesn't need a huge increase in damage)[/p]
  • [p]Eclipse - reduced the chances of creating the effect, increased the base damage (the effect is now more effective with good luck, previously it activated too often and did too little)[/p]
  • [p]Fire - decreased base damage and number of ticks, increased scaling with elemental mastery (All elemental modifiers were very strong even without mastery this change will separate them from other effects)[/p]
  • [p]Flow - Base damage reduced, scaling with damage increased[/p]
  • [p]Ghost Portal - the number of hits needed to summon a ghost has been reduced, ghosts do not scale with elemental mastery (ghosts in version 1.0 will be even better)[/p]
  • [p]Ice - reduced the base damage of the effect and explosion and reduced the number of hits (the effect was too strong)[/p]
  • [p]Ignite - Base damage and number of strikes reduced, time between strikes reduced[/p]
  • [p]Jester - reduced the granted stats for enemies, the chance of boosting an enemy decreases depending on luck (scales better with luck and doesn't penalize the player for just existing)[/p]
  • [p]Lightning Chain - base damage reduced, scaling with mastery increased, new effect added: hit enemies receive more damage from all sources by 10% (effect does not disappear and is cumulative)[/p]
  • [p]Melody - the chance of a critical hit has been reduced[/p]
  • [p]Paladin - the granted armor has been increased[/p]
  • [p]Poison - the number of strikes has been reduced and the time between strikes has been increased[/p]
  • [p]Puddle - From now on, it deals elemental damage and does not scale with player damage[/p]
  • [p]Ritual - greater chance of summoning a bat[/p]
  • [p]Spider - is now labeled as a summon rather than an damage type[/p]
  • [p]Stone - reduced base damage, added scaling with mastery (overall this is a weakening, the effect inflicted massive damage)[/p]
  • [p]Fission - reduced the damage increment for each stack (it was reaching sick damage too fast)[/p]
  • [p]Wind - weapon knockback reduced[/p]
  • [p]Wood - damage bonus reduced from 50% to 30%[/p]
[p][/p][h2]Next update[/h2][p]The next version of the game will already be 1.0 developmentally called “lore update” and it will be a full release of the game.[/p][p]Keep in mind that the game in version 1.0 will undergo a big final makeover so expect lots of news! ːsteamhappyː[/p]