Follow Regulator City development

Hey! Welcome to Regulator City, I'm Pascal the developer of the game and wanted to give you some quick info on the state of the game and where it's heading.
First of all, I'm doing weekly videos showing the creation of the game, and if you got some time make sure to check out the whole series or the first few and last couple of videos to see where it started and where it's currently at!
The making of Regulator City - playlist
[h2]Where we at now[/h2]
Status of the game is that most of the core game mechanics are now up and running, this means the AI of your team-members, the AI of the enemies, and we can start building the gameplay on top of it all!
The next big step will be the creation of interesting layouts, the current levels that are in the game are all quickly build just to figure out a bunch of things. Now it's important to start making these levels interesting for tactical gameplay, and allowing the player different ways of achieving their goal.
This layout building will go hand in hand with coming up with interesting items, weapons, but also interactions between the player and the environment: Turn on the music in a room to attract enemies, then sneak through the other door and rob their vault
The city view also needs a lot of love and attention, I'm still trying to figure out how I want this city to grow: either based on player progress? or perhaps allow the player to "buy" buildings and place them?
This will also tie in to the various gangs, which gangs own which area of a city. Which gang is rich and powerful, and which gang isn't but a lot easier to defeat, etc.
These are just two of the main features that need to be worked on, there's a lot more, so wishlist, watch youtube and/or hop on discord to follow the creation of Regulator City!
https://steamcommunity.com/games/1892750/
- Pascal / Orangepixel
PS: Working on a proper trailer to add to the Steam page which reflects the state of the game, but since that state is improving week after week, I need to find the right time to create it ;)