1. Regulators
  2. News
  3. Development update

Development update

[h2]State of the game[/h2]

The game is in full development, I'm now at internal dev-build v0.0.19, and I will start posting more regular updates to the Steam page from now on! This will include my weekly devlog videos, and a list of new features and the changes made that week. Make sure to check out the links below to join the community and get involved with the game!

[previewyoutube][/previewyoutube]

[h2]What's new:[/h2]
Even tho the game is not yet live and ready, I do keep track of all the changes and development, if you are like me and love reading such updates, then this list is for you! (and me)

  • fixed: transparency-detection when entities are hiding behind objects
  • fixed: breach-sound makes enemies "twitchy" without making a decision
  • fixed: enemies are twitchy when "alarmed" - asif moving between 2 states rapidly (caused by light triggers)
  • fixed: gamepad+mouse aiming still a bit "off"
  • fixed: alternate weapon is now rendered darker (makes it less distracting)
  • added: bullets now attract enemy attention when near (not just when hit)
  • tweak: enemies have 45% chance of looking in direction of player (makes them look less stupid)
  • tweak: improved "goal calculations" for AI
  • added: doors can now randomly start in "opened" position (20% chance)
  • added: bikers in streetview
  • added: molotov cocktail weapon
  • added: first sound-track (street01)
  • tweak: flexible street-sizes
  • added: enemies popping out of parked cars
  • added: enemy spawns to sideview cars


Join the community


You can follow and get more involved in the development of this game at the following places:

[h2]Discord[/h2]

A growing community for all my games, including Regulator City. You can join in on discussions, chat with me (always there when I'm working) and participate in the discord XP game!
Join here: https://discord.gg/orangepixel

[h2]YouTube[/h2]

I upload new videos every Thursday, documenting the games progress and talking about game design, development and business.
Subscribe here: https://www.youtube.com/orangepixelmobile

[h2]Twitter[/h2]

Besides the official Orangepixel twitter feed, you can also follow my personal twitter feed, as I usually post more behind the scenes stuff on that one. Silly bugs, GIF's and pretty much anything that pops up in my head!
@orangepascal