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  3. Plan B - v1.0.4: Production Screen, Elevation Lines

Plan B - v1.0.4: Production Screen, Elevation Lines

[p]Here comes version 1.0.4! [/p][p]Quite a lot of features in this update, mainly the long-requested global production screen, and a much better visualization of the map’s elevation, which should greatly help with water management.[/p][p]There’s also a revamped city expansion algorithm, automatic recomputing of train lines, a button to upgrade all selected depots at once, and another to instantly create the maximum number of trains a line can handle before becoming saturated.
[/p][p]It should be the last update for some time, as we’ve now cleared all the tasks we had planned (and many more we have added thanks to your feedbacks).[/p][p]However, we still have big ideas for the game, that would change the game a lot. No announcement yet, but the design is nearly done, and now we are going to run some tests on the biggest changes. [/p][p][/p][p]Join the Discord to stay updated on development progress or to discuss the game. No spam, members are usually pinged only once every few years, for a new Early Access launch or a release.[/p][p]Same for the mailing list : https://mailchi.mp/4f96adb7ac89/gaddy-games[/p][p][/p][p][/p][p][/p][h3]Plan B - v1.0.4 build 1237[/h3][p][/p][p]Improvements:[/p][p]- New global production screen (cf. new bottom-left button)[/p][p]- Enhanced view: elevation lines every 20 m[/p][p]- Selection stats: display current values for city supply/waste stats, with color coding[/p][p]- New city expansion algorithm: never jump over a road/building if there are free slots. Can jump over a river occasionally. If no free slot, try to jump 1 hex, then 2, etc.[/p][p]- Recompute all trains after building or destroying a rail, to try to find a better path (same for trucks)[/p][p]- Depots: mass upgrade button (when multi-selected)[/p][p]- Multi-selection improvements: add message “x items deleted”, drag stops, fix rotation of rail/road directions, open depot panel with E[/p][p]- Added a “MAX: x” button on train lines to instantly set the max number of vehicles. Better calculation of the saturated vehicle number[/p][p]- Item choice for transport lines: highlight items in range[/p][p]- New modding functionalities (functions called after world generation and on each frame, new doc, default mod updated, initial vehicle count)[/p][p]- Camera history now saves the zoom level[/p][p][/p][p]Balance:[/p][p]- Double-click on a selection selects only depots/factories of the same item/recipe[/p][p]- Farms: see the range of other farms when building. Fixed underground links[/p][p][/p][p]Bug fixes:[/p][p]- Fixed various errors & freezes with copy-paste, drag & drop, and undo/redo, plus some improvements[/p][p]- Fixed rails not refreshed after terrain elevation changes[/p][p]- Fixed polar bears not on ice[/p][p]- Prevent water achievement in creative mode[/p][p]- Stops unloading: fixed depot order and improved performance[/p][p]- Fixed achievement population stats (now shows global population instead of city population)[/p][p]- Escape closes Info panel[/p][p]- Fixed Info page not starting at page 0 after a new game, or not resetting after closing/reopening the panel[/p][p]- Fixed rare cases of space-lift being built in areas very difficult to reach due to water level[/p][p]- Do not (hidden spoil) at population condition if level 23 dialog has not yet happened[/p][p]- Fixed bug with dead buildings when city size decreases[/p][p]- Fixed bug with rectangle selection during missile animation[/p][p]- Fixed bug with corrupted city tiles[/p][p][/p][p]Minor:[/p][p]- Updated localization to/from Crowdin[/p][p]- Spawn buildings slightly higher on steep slopes[/p][p]- UI scale can now be set down to 50%[/p][p]- Improved train info page image[/p][p]- Rail building: do not close the item when cancelling a placement[/p][p]- Dump removed from selection when copy-pasting[/p]