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Plan B: Terraform News

Plan B - v0.6.7 build 672

Plan B - v0.6.7 build 672

Improvements:
- added water overlay to show the risk of floods and better understand water movement - check new help page about it
- added loading tips
- unpause now goes back to previous speed
- improved status bar text
- improved water flowing (to get rid of remaining water much faster when you build a dam)

Bugs fix:
- fixed drones & trains still there after a new game
- fixed vehicles (& drones bugs) not working anymore (even when creating a new game), when reaching max vehicles count
- fixed UI Scale option not updated on click
- removed some web connexion (unity stats) that did some freeze at launch in very rare cases
- fixed some issue that reset the recipe of a building you try to duplicate
- fixed camera not moving to the target exactly
- removed SF6 / NF3 from recipe picker
- fixed water disappearing sometimes at new game

Minor:
- added a link to wiki
- opens credits at last level
- fixed animation pause on home menu
- texts updated from crowdin
- fixed green debug showed 1 frame at start
- improved lua security

Demo live again, launch recap and next updates

Plan B has been released in Early Access for almost a month now, and I can't thank you enough for your support!

I've learnt that Plan B was among the top wishlisted games during the Steam Next Fest, so I've decided to put the demo back live for a week, for anyone who would like to give it a try. It will be live until March 20th

I have had time to release only a few updates during this time, not as much as I wanted, but now I should have more time to focus on the dev. Oh and I'm sorry about the Stops sudden removal: trust me, I got enough feedback about it to be sure to better alert & explain next time there is a big change!

And welcome back Romain, who had worked as an intern on the game, and is now back to help me.

In the coming weeks, updates should include :
  • The water overlay addition (to see where there is a risk of water, and what direction the water flows), and some dam pump walls to have fun with water
  • The vehicles auto-rerouting
  • The production max limit for buildings
  • The depots balance priority system
  • Graphic options

I know, all of those are badly needed. And it's only some of the most urgent needed small updates. I've planned for some bigger updates with new content, but that will be for later!

Plan B - v0.6.6 build 655

Plan B - v0.6.6 build 655

Improvements:
- Duplicate lines (keeping transported items) by middle-click on stops
- Vehicles keep containers when rerouted

Balance:

Bugs fix:
- Fix load crash at 66%
- Fix load freeze when more than 16000 sprite displayed on minimap (depots + vehicles)
- No more stops in unlock screen
- Fix the bug on production speed, better text

Minor:
- No more escape/right click on home to quit game
- UI: various improvements to the building UI (mouse over feedback, etc)
- Hint for first level with no unlocked item, and for compost being made from 2 recipes

Plan B - v0.6.5 build 647

Hi everyone!
First, I'm sorry that this update took me such a long time. The EA launch was an incredibly great success, that I had not anticipated at all and so i have been completely overwelmed by feedbacks and everything around the launch. I'm still very late on reading the forum, but I will! Thank you so much to everyone answering and helping players.

Also :

- I've setup a crowdin page for anyone to help improving the translation. The initial localization was done by pro translators but it seems there was still a lot of issues. So if you wish to help, don't hesitate to check a few sentenes in your langage. It will also be much easier to handle the little changes on each game update. You can discuss in on the discord (channel #translation-crowdin)

- We now have a wiki:
It's still a very early state. I will (as soon as possible...) add items pages with data from the game, including all recipes. I created a #wiki channel on the discord to discuss it.

And here is the update:


Plan B - v0.6.5 build 647 HOTFIX

- add "no stop" warning in home screen, with link to game news


Plan B - v0.6.5 build 645 HOTFIX

- fix crash in some non english langages


Plan B - v0.6.5 build 644

Improvements:
- lines creation complete rework. Build trucks & trains directly from the build menu, no need to build stops anymore.

Balance:
- increase the city minimum altitude (at world creation)
- lower the water initial creation altitude
- change the gray overlay, light gray for future oceans bottom

Bugs fix:
- fix vehicles kept alive after creating a new world

Minor:
- text, help, hints changes


EDIT : I have received a few crash alerts, I'm investigating it, but in the meantime you can activate the "safe" branch (cf. steam properties of the game) to get back to the previous version
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Early Access is live now!

Here it is, the game is live in Early Access right now!

So what more is there compared to the demo ? You can actually play up to the end game objectives : population of 1 million and 5% of planet covered by forests (and you can continue if you wish).

Those levels for now are a bit monotonous, just numbers. That's why my main objective for the Early Access period will be to add some story elements with specific items and objectives, to add some variations and maybe a few little suprises along the way.
I also wish i can support modding (there is actually already a very impressive mod !), and improve the world generation related to the oceans shapes.

But just like I did with my previous game Dig or Die: no promises. That's why i set the price not too high ($10) and I'll increase it if/when I add major content to the game. The idea is that you pay only for what is already there. If you prefer a game more polished, more complete, best is to wait. If you wish to try it now and help me make it better, let's go together through this Early Access :-)

As i explained in my previous news, the demo period has helped me get a lot of feedbacks. I know there are a lot of quality-of-life things to improve, missing informations... And when you get water, some of your industry migth be flooded hard... i'm working on that. I just beg you give me some time :-)
I've set my trello public for you to see all the feedbacks already taken into account, and what i'm working on.
Don't hesitate to join the discord or the steam forum, I read everything (up to now at least) and I try to answer as often as possible.

And if you enjoy the game, the best way to help is to write a positive review
Isn't that a beauty? No, you're right, I could have made it better. I'll delete everything and start over =D