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Plan B: Terraform News

Plan B - v0.6.4 build 637

Improvements:
- vsync off by default, and 60 FPS as target framerate by default

Balance:
- 2 instead of 3 carbon in the nitrogen + carbon => compost recipe
- 3 carbon instead of 4 carbons in the carbon => polymer recipe

Early Access on wednesday ($10)

Hi everyone

The Steam Next Fest period was really... unexpected. The game now has more than 100k wishlists. I honestly would never have hoped for that. The game development has been long and full of doubts. But it looks like you actually enjoy what me and the team tried to do :-)

Now, I really want to warn you: the game will be relesed on wednesday (for $10), but it's an Early Access. So yes, unfortunately there are still a lot of issues, a lot of things to improve.
I know, the trucks creation system is not great. When water is coming, some of your factories will be flooded and stop, and you can get oceans on the poles. Tuto and help pages are lacking some information. It's not good.

So, please, I beg you to give me some time to work on all that. I'm not new to Early Access, I've already gone through it for my previous game Dig or Die. I know what I can do, I know that I won't be bale to solve all issues and suggestions but I can improve a lot of them. I just need some time;

With all the feedbacks I got with the demo, the priorities are much more clearer to me already. I have set up a public Trello where you can see most of the tasks, and reported bugs and suggestions (I still have some to copy there). It's the tool I use for my work everyday, so you can see what I'm working on, and you can be sure it's up to date.

I'll be releasing some updates very often on the "beta" branch, and push them from time to time to everyone. If you want to help me testing the new version, you can activate the branch on the steam properties of the game, and discuss it on the discord.

Thank you again for all the support during the demo period. I'll keep up the demo until the launch on wednesday morning, so I can continue to get feedbacks, and in case I have time to release a small update.

Currently I'm working on a big simplification of the trucks & trains line creation ; and I've also started to work on the water "flood" issue (show where there is risk of future rivers and oceans, etc).

I love you all

Here's a management game best described as 'terraform and chill'




You've got a big, barren world with lots of resources to make use of, and all the tech to change it into a lush cradle of life: So get to it. That's the concept of Plan B: Terraform, a management, automation, and simulation strategy game that has you in charge of setting up a terraformed Plan B for a humanity that's struggling to keep Earth habitable. Its big selling point? The planet is absolutely huge, composed of "more than a million hexagons" to build on, with simulated atmosphere, temperature, vegetation, rain, and water cycle...
Read more.

Plan B - v0.6.3 build 635

Plan B - v0.6.3 build 635

Improvements:
- Modified item categories: Industry(extractors/factory/assembly plant/depots), Advanced Industry, Transports, etc.
- Add Spanish translation

Balance:
- set speeds buttons to x2.5 and x5

Bugs fix:
- remove some bad translation in tutorial (from modified texts, so they are in english for now)
- Fix bug on day counting in high speed (might improve perfs on games with water maybe)

Minor:
- english text fix (thanks Jenkachu!)

Plan B - v0.6.2 build 630

Improvements:
- Building depots & factories auto open the item/recipe picking panel (only on the first depot you build, then it keeps the same item)
- UI Scale option. Changed by default for QHD/4K/etc resolution
- Tutorial : add steps for building a second depot and an assembly plant.

Balance:
- Level 5 obj set to 350 people instead of 300 (so you don't get it within the demo)
- Reduce the probability of the city expansion "over" player constructions, make the city shape a bit more chaotic, do not stop on destroyed buildings, improve perfs

Bugs fix:
- Fix cities flashing between green & red at 1000 pop (and making the drones dancing)
- Fix 5% loading freeze
- fix duplicated city names
- fix depots arrows not updated when duplicating an item
- Fix roads/rails duplication UI bug

Minor:
- Line selection : highlight the origin or destination if selected
- tooltips : adding shift in +/- lines
- Some texts change
- remove Portuguese language (the translated langage is Portuguese-Brazil)
- Localization update
- Help pages: various changes, images update
- Fix (more or less) tuto language change refresh