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  3. [Version3.3.1] Saving Blendshapes / Saving Camera position / IK elbows & knees

[Version3.3.1] Saving Blendshapes / Saving Camera position / IK elbows & knees

Version 3.3.1


[h2]Saving BlendShapes[/h2]

Added the ability to save shape key settings set on the 3D model.

Since shape keys vary from 3D modeler to 3D modeler and are not common to all 3D models, the button is disabled if the key does not exist.



[h2]Saving Camera Position[/h2]

Position and rotation can now be saved and applied from the Transform information of the main camera.



[h2]IK for elbows and knees[/h2]



[h2]other small updates[/h2]

  • When post-effects are enabled, a button to restore default values is now displayed.
  • Ability to change to any window size
  • Disabling the shortcut key for moving the camera position when the Ctrl key is pressed


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