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[Version 4.0.8] vrm 1.0 support

[Version 4.0.8] vrm 1.0 support


I updated VRoid SDK to v0.3.0 and UniVRM to 0.113.0.

And so, now VRM Posing Desktop can import vrm1.0.



[h2]Changes due to the UniVRM10 impact[/h2]

Due to MToon10 specifications, shadow color and appearance may differ from MToon when importing Series 0 models.

Related UniVRM issues.
* ShadeColor is not multiplying in MToon10
https://github.com/vrm-c/UniVRM/issues/2037

* In VRM 1.0, I would like the influence from light sources to be the same level as the old Shader (VRM/MToon).
https://github.com/vrm-c/UniVRM/issues/2147

Other changes compared to version 4.0.7 include

* Deleted the ability to limit the wind function's area of influence to hair only.

* When using the Save Camera Transform or Save Scene functions in previous versions, characters and Props will be flipped 180 degrees. I apologize for the inconvenience, but please re-save the scene or camera with the new version.



[h2]Update Schedule[/h2]
I want to support VRM Animation format as pose, for which a draft has recently been released.

The update schedule is maintained at the following URL

https://evelyngamedev.notion.site/11337098773e464d95d6d0fd06bea85e?v=0730ec2c3c4e432fb9647e8495470641&pvs=4

I hope VRM Posing Desktop will be useful for your creative activities.