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Dev Blog / Sword and shield design renewal work



Hello.
How are you all?
This is Jin, who is in charge of art at Velaster.
The five of us are still working hard to make Velaster a fun game.
In this development diary, I would like to share a part of the sword and shield renewal work that I have been thinking about for a long time.


- Sword and shield design before renewal -

When designing the existing sword and shield, it was in the early stages of Velaster's development, so the overall design direction of the game was not yet clear.
So, the existing sword and shield design feels lacking in confidence and the concept is ambiguous.
I wanted to fix that.
I wanted to revise the design to speak more clearly.




Also, what was important during the renewal process was 'the unique feel of the existing design must be retained to some extent.'
This was the most difficult part.
Since I am in charge of all the art by myself, I couldn't spend too much time on this part.
There is so much to do, including other UI, monster design, background design, and NPC design.
When it took too much time, we had no choice but to make some compromises.
Still, it seems to have been completed in a way that fits the concept.



We are currently making other equipment and weapons. Please look forward to developing fun and unique equipment and weapons.
If you have any comments about the game, please let us know. Your opinion is very valuable to a small indie company like us.
Although it may be slow, we will do our best to develop Velaster.
Please stay tuned.
I hope you are always happy.