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ASKA News

Nominate ASKA in Steam Awards 2025 - Labor of Love Category!

[p]Hey everyone![/p][p]2025 has been an incredible year for ASKA, and we couldn’t have done it without our amazing community. Your support, enthusiasm, and shared adventures have made this year truly unforgettable. With the release of our biggest update yet, Seaborne Raiders,  it’s been especially exciting to watch you strike out from the homeland in search of new horizons.[/p][p]The Steam Awards go live today, and we’d be over the moon if you considered voting for ASKA for the Labor of Love award. It is a category that we feel fits the effort we have put into constantly improving and adding new fun things to ASKA, and that has been directly influenced by your feedback. [/p][p]From all of us on the team, thank you for your continued support, your feedback, and for being such an important part of our journey. We can’t wait to share even more of what’s coming next for ASKA in the future.[/p][h3]Let’s make ASKA shine at the Steam Awards 2025! ⚔️

Here is video for the Seaborne Raiders update:
[/h3][previewyoutube][/previewyoutube][p][/p]

November 20 Hotfix

[h2]Changelog[/h2][p]Hey there, we're up with a new update, we managed to fix some more bugs, so here it is![/p][p][/p][h3]Improvements and QoL[/h3][p]· Food tier prioritization changed so that villagers that could not find matching tier food will try to find higher tier food progressively, instead of going the highest tier available;[/p][p]· Modified Exploration Tower biome: added more ruin assets, reduced biome size to guarantee spawn on Small Islands;[/p][p]· Modified Desert Island icon;[/p][p]· Reduced Desert Shield durability from 650 to 250;[/p][p]· Improved readability of Kanji and Cyrillic fonts;[/p][p]· Reduced stats penalty when getting reborn;[/p][p]· Reduced memory footprint in multiplayer;[/p][p]· Buffed cheese food values;[/p][p]· Cheese matures twice as fast;[/p][p]· Expected food and water expedition supplies now take the player into account;[/p][p]· Slambakur is now slippery when transported to not get the boat stuck;[/p][p]· Fishermen will now abandon their Skipas if their boat ever becomes stuck outside the water. Previously they would get stuck trying to row it to their destination forever;[/p][p]· Fishermen searching for Skipas will now ignore boats that are stuck and will never use them until they are placed back on the water;[/p][p]· Golems will no longer be marked as "suffering" when they are low health;[/p][p][/p][h3]Fixes[/h3][p]· Fixed a pathfinding bug that would in rare instances cause villagers to take up to 20 seconds to start navigating to their destinations;[/p][p]· Fixed a pathfinding bug where in certain circumstances, villagers passing through structures with multiple entrances (Smolkr Pens or Longhouses with extensions) en route to their destination would get stuck in the doors/gates. [/p][p]· Fixed a bug where Stone Jotun could rarely disconnect players;[/p][p]· Fixed desert dwellers not getting staggered;[/p][p]· Fixed a bug were cooking house workers would get stuck and not cleanup the pot in order to make room for what they want to cook;[/p][p]· Fixed error happening when starting an expedition with crew that is complaining at workstations;[/p][p]· Fixed derelict ships not stopping;[/p][p]· Fixed dropped resources from dismantling Bloomery and Coal Maker;[/p][p]· Fixed warehouse workers sometimes getting stuck;[/p][p]· Fixed a bug with Fishermen where they would try to row to a depleted fishing ground and get stuck in a loop of mounting and dismounting their Skipas;[/p][p]· Fixed missing characters in all languages.[/p]

November 17 Hotfix

[h3]Hello Vikings,[/h3][p][/p][p]we've been receiving some bug reports regarding Chinese and Japanese localization causing issues. We managed to identify the issue and it has now been fixed. We've also snuck in some other fixes which you can check out in the changelog below. Have a great week!
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[/h3][h3]Changelog [/h3][p]· Fixed a font issue that would cause severe performance stuttering and missing character glyphs when the game was set to Chinese or Japanese languages;[/p][p]· Tweaked island icons to be more readable;[/p][p]· Fixed crew not embarking when deployed;[/p][p]· Fixed crew not helping with rebuilding the boat if it was destroyed during embarking;[/p][p]· Fixed a bug were cooking house workers could not cook meat, fish or mushroom stew under certain circumstances[/p][p]· Fixed a bug were the player would get vegetable soup instead of mushroom soup when cooking;[/p][p]· Fixed saves failing to load due to an error when deserializing invasions;[/p][p]· Adjusted wood beam material to better contrast planks.[/p]

Smolkr Plushie Coming Soon!

[p][/p][p]Hey Vikings![/p][p]We’re thrilled to finally share some exciting news: we’ve partnered with Makeship to bring the very first official Smolkr Plushie to life![/p][p]This adorable little creature has been carefully designed to capture all the charm (and mischief) you know and love. Soft, snuggly, and full of personality, the Smolkr Plushie is ready to sit on your desk, keep you company! Just remember to hide all your belongings! [/p][p]The campaign goes live on 28 November, and we can’t wait for you to bring one home and welcome Smolkr into your collection.[/p][h3]Learn more and get notified here 👇[/h3][p]https://www.makeship.com/products/smolkr-plushie[/p][p][/p][p]
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November 14 Hotfix

[h3]Hello, Vikings![/h3][p]
We're dropping a hefty patch to keep the weekend burning bright. Take your time with the changelog, as we've managed to kill a hefty amount of bugs, besides a considerable amount of improvements. Thanks for the bug reports and enjoy the weekend![/p][p][/p][h3]Changelog[/h3][p]· Fixed the lake and cave overlap issue with biome distribution for the main island;[/p][p]· Fixed cooking with eggs resulting in spoiled food;[/p][p]· Fixed tower villager "tooting" the horn with the defensive command instead of the offensive one;[/p][p]· Fixed a bug were the cooking house worker would sometimes get stuck trying to deposit items in the crockpot;[/p][p]· Fixed a bug that would cause structure doors to become untraversable by NPCs. Manifested as villagers getting stuck outside Cottages / Chieftains Houses;[/p][p]· Fixed a pathfinding bug that would cause villagers to not move anymore in seemingly random circumstances unless they were interacted with by the player (talking to them);[/p][p]· Fixed a pathfinding bug that would cause villagers to very slowly "stutter-step" to their destinations;[/p][p]· Fixed a bug where villagers would get stuck because their fallback teleport feature would not work;[/p][p]· Fixed misconfigured furniture that could have caused villager pathfinding issues;[/p][p]· Fixed an issue where rebuilding cottages would create 2 more beds;[/p][p]· Fixed Eye Of Jotun Updates not creating a dismantle pile;[/p][p]· Fixed some buildings not removing a portion of their inventory when destroyed;[/p][p]· Fixed villager driven carts flying on server hosted sessions;[/p][p]· Fixed random player warping when stepping on and off boats;[/p][p]· Fixed an issue where furniture could not be placed on the terraforming field of the addons of the main building;[/p][p]· Fixed an issue where multiple Eyes of Odin could be created at the same time in the same world;[/p][p]· Fixed an issue where furniture could not be upgraded in Chieftain's House (both tiers);[/p][p]· Fixed furniture upgrading in the Long House destroying the entire house;[/p][p]· Fixed an issue causing Mine workers to get stuck if their task priorities were changed while they were carrying a large item.[/p][p]· Fixed an issue where saving immediately after an invasion started would sometimes cause the event to disappear upon loading the save.[/p][p]· Fixed an issue where out of season Fishing Grounds could not be marked or unmarked.[/p][p]· Fixed Ivy fence structures picking (highlight);[/p][p]· Fixed the transition to the desert island atmosphere;[/p][p]· Fixed Tame Smolkrs never dropping horns;[/p][p]· Fixed ammo and weapons hoarding on the boat;[/p][p]· Fixed Warehouse workers getting stuck because of high priority clothes tasks;[/p][p]· Fixed world items potentially becoming unfindable by villagers after a while;[/p][p]· Fixed a bug causing players to fall behind boat when opening the map while interacting;[/p][p]· Fixed disconnections happening when a structure is damaged after a villager left or was killed;[/p][p][/p][h3]Improvements, QoL and New Features[/h3][p]· Added auto recovery for villagers in some invalid positions;[/p][p]· Added dragon balls to villager food items;[/p][p]· Added confirmation for saving the villager schedule before switching to a new villager in the menu;[/p][p]· Added marker to Slambakur biome;[/p][p]· Added a marker to all islands after exploring them;[/p][p]· Added new icons for the islands and some of the biomes;[/p][p]· Added quick deposit for large item in Harbor and Karvi;[/p][p]· Structures now retains their "Visible on compass" status upon upgrading;[/p][p]· Cooking house worker is now filtering and prioritizing the filler ingredients much more accurate;[/p][p]· You can no longer summon a villager when the core is dismantled;[/p][p]· Supply requirements to start an expedition are adjusted based on the day length custom setting;[/p][p]· Made it so Long Houses can be built in 2x2 & 3x3 formations (Wide House);[/p][p]· Golems are now immune to work injuries, bleeding. Golems are no longer marked as "suffering" incorrectly;[/p][p]· Golems are now allowed to work at Farms. The previous inability to was due to a misconfiguration;[/p][p]· Carried Smolkrs can now be dealt damage again;[/p][p]· Golem age attribute has been replaced with a "Lifetime" that depletes over time;[/p][p]· Flimsy Torch - reduced construction requirements;[/p][p]· Ivy Fences - adjsuted costs, as they previously used the flimsy fence costs;[/p][p]· Increased cooking speed for stews;[/p][p]· Cheese has been buffed: it now replenishes more hunger;[/p][p]· Optimization - reduced overall VRAM texture footprint.[/p][p]· Villagers no longer follow the player in water or on the boat to complain;[/p][p]· Fixed Harbor workers not working properly;[/p][p]· Karvi crew can now properly shoot inland;[/p][p][/p]