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Light Odyssey - Devlog

[h2]Hello, everyone![/h2]

We’re excited to share the latest development updates for Light Odyssey.

Following the world-optimizing work we mentioned in our last post, we’ve now completely overhauled the game’s UI system. This includes a full redesign of all interface elements, including the HUD and more, which brings significant changes to the entire gameplay experience.


[h3]HUD Optimization[/h3]
We’ve been optimizing the game world for better performance and immersion. Now, with the new UI system in place, both visual and functional aspects of Light Odyssey have evolved to offer a more refined and engaging experience.

In the earlier version of Light Odyssey, players noted that the character appeared relatively small on screen, making it difficult to receive real-time combat information.
This issue was particularly noticeable with ranged weapons, which were initially balanced by adding elements like aim time. However, this system made it harder for players to assess their status during combat.


To address this, we’ve redesigned the HUD to dynamically respond to weapon status and combat situations. This allows for a more intuitive and immediate understanding of in-game conditions.

We’re also currently working on the upcoming Overdrive system. This system will be fully integrated into the HUD and clearly display its status and duration once activated.


We’ve added a new Quick Popup feature to allow faster weapon switching during combat.
Now, you can instantly swap weapons to suit the situation and continue your strategic play with greater speed and fluidity. Additional unlockable weapons and effects are also currently in development.


[h3]Main UI Optimization[/h3]

Many players who tried the demo shared that they wanted to see more of the main character, Bandi, up close. Based on this feedback, we’ve completely overhauled the main UI to better highlight the character and bring her personality to the forefront.


In this updated UI, core functions like inventory, mission objectives, and settings are now easier to access. We’ve also enhanced Bandi’s visual presence with expressive animations, improved lighting, and smooth camera transitions to add more depth and life to her character.


[h3]Monument UI Optimization[/h3]

The Monument system, which many players were curious about but also found difficult to understand, has been completely revamped.

Originally designed as a crucial checkpoint and hub in the game, the monument plays a key role in Light Odyssey. During the demo, some of its features were locked making it hard to experience the system in full.

With this update, we’ve redesigned the Monument UI and camera transitions to make the system more intuitive and visually engaging.
We’ll be sharing more details about the additional features of the Monument system in our next devlog—stay tuned!


Light Odyssey is undergoing many changes to bring you the best possible experience.
We’ll continue sharing our progress through upcoming devlogs as we move forward, step by step.

Thank you for your continued support!



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