Light Odyssey - PATCH 0.0.3
[h2]Hello, everyone![/h2][p][/p][p]Another week, another patch notes post! We still have plenty to work on but will try to roll these out frequently while the demo is still up (until mid-November)![/p][p][/p][h3]Balancing[/h3]
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[p]While we're figuring out the right challenge for players, we want this demo to be more accessible so that everyone is able to finish it and get a better taste of Light Odyssey. Once upcoming systems are in place related to the Heal ability, this will most definitely change again. [/p]
- [p]Improved some bosses’ special attack hitboxes by ensuring they reset properly.[/p]
- [p]You now start with more healing potions in the "Demo" difficulty.[/p]
- [p]Fixed an issue where hitboxes failed to disappear after staggering a boss or parrying its attacks.[/p]
- [p]Improved confusing shadows in certain battlefields.[/p]
- [p]Adjusted visual effects in some arenas that previously obscured the screen.[/p]
- [p]Refined the visual presentation for the Tutorial Challenge boss.[/p]
- [p]Fixed an issue where the cursor could move outside the game window.[/p]
- [p]Fixed an issue where the “Quit Game” option in the pause menu could not be used.[/p]
- [p]Fixed an issue where input key prompts were not displaying correctly during dialogue cutscenes.[/p]
- [p]Adjusted the time-scale effect when taking damage for a smoother experience.[/p]
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