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Light Odyssey News

Light Odyssey - Devlog

[h2]Hello, everyone![/h2]

We are excited to share some development updates for Light Odyssey.

We've been working on various improvements to address visibility issues that occurred during offline game conventions and shows.
We have taken some time experimenting with the visual balance of the game while keeping gameplay considerations in mind, and we have decided to prioritize playability as the key direction for improvements.


[h3]Visibility Improvements[/h3]

We found it difficult to gauge the range of the boss's close-ranged attacks, especially the vertical strikes which forced players to dodge based on general intuition. In the improved version, damage areas are briefly displayed, and particularly dangerous and powerful attacks now flash in red.


We also improved the readability of the boss’s area-of-effect patterns so that they are no longer obscured by the boss’s body. Attack area indicators are now clearly divided into a safe zone (outer area) and a must-evade zone (center) with the latter always rendered above the boss’s body for clarity.


[h3]UI Improvements[/h3]

The in-game HUD has also been refined to feel more game-friendly.
We’ve added weapon information and a forthcoming feature called “Form of Light,” which will allow players to immediately see weapon changes during gameplay.


We’re also working on a redesign of the main menu, where players can view game objectives, status, and collectible elements (like collections) at a glance. Alongside this, we're adding gamepad support, localization, and more refinements to improve game convenience.


[h3]Boss Weaknesses[/h3]

While boss 'weakening' mechanics already existed, they weren’t intuitive.
Now, when the weakness gauge (representing the boss’s defense) is completely depleted, the boss enters a temporary “staggered” state, making them vulnerable to attacks.


In conjunction with the previously mentioned “Form of Light” system, we’re also developing elemental features that grant additional advantages during battles depending on materials that have been equipped or selected. This will further enhance the strategic depth of combat.


Lastly, we are diligently improving many aspects of Light Odyssey to bring you a more enjoyable experience.
Please stay tuned for the upcoming changes—we hope you look forward to them!

Thank you!



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Light Odyssey - New Key Art

[h2]Hello, everyone![/h2]

We are thrilled to share some exciting updates about Light Odyssey!
To kick off the new year, we’ve had the pleasure of collaborating again with the talented artist Artem Chebokha. Through this opportunity, we’d like to share the process behind the creation of Light Odyssey’s new key art.


[h3]What were the most important aspects behind the new key art?[/h3]

Sun: Light Odyssey is a game that highlights the contrast between small characters like Bandi and imposing, massive bosses. Capturing this visual contrast while emphasizing the central theme of light was crucial.

Key art plays a pivotal role in shaping the game’s first impression, so it was essential to encapsulate the theme and convey a sense of vibrancy and light in the design.

As avid fans of Artem Chebokha’s work, we already understood his strengths, which enabled us to swiftly begin discussions about the details of the art.


[h3]How did it begin?[/h3]

Sun: We wanted this key art to feel entirely different from its predecessor. While the previous version featured an intense, cool blue tone, this time, we aimed for warm tones, focusing on a colossal boss that exudes a threatening feeling.


[h3]How was the collaboration carried out?[/h3]

Sun: Having worked on key art together once before, we quickly finalized the initial sketches, and from there, we exchanged feedback via email, gradually refining the art.

Although several ideas were scrapped along the way, the process also sparked new inspiration that helped the design evolve further.


[h3]What challenges did we face?[/h3]
Sun: The biggest challenge was adapting the key art to Steam’s varied aspect ratio requirements.
Each banner on Steam has different horizontal and vertical dimensions, and we feel it is essential to maintain balanced visuals across all formats. We tackled this by fine-tuning the main colors, action depictions, and details through multiple rounds of feedback.


[h3]An Exciting Journey[/h3]

Creating key art that encapsulates the essence of Light Odyssey was no easy feat, but it was an incredibly rewarding journey.

As we move closer to launch, we look forward to showcasing even more creative and innovative work.
Stay tuned for more updates soon!



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Light Odyssey - Taipei Game Show 2025



[h2]Hello, everyone![/h2]

Light Odyssey will be participating in the Taipei Game Show 2025 from January 23rd to 26th.

We are thrilled to again showcase brand new gameplay in Taipei following last year’s event. We’re also eagerly looking forward to meeting passionate gamers at the Taipei Game Show and are excited for the wonderful time ahead.

At this year’s event, we will be unveiling a demo which features new bosses and themes for the first time. We invite you to experience the game firsthand on-site and would greatly appreciate your valuable feedback on the demo.

You can find Light Odyssey at Booth S01 in the Indie House on the 4th floor of Hall TaiNEX 1.

See you in Taiwan!


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Light Odyssey - User Feedback

[h2]Hello everyone,[/h2]

We’re so excited to share that Light Odyssey showcased its latest demo at G-STAR 2024! This year, we had booths in two locations, and the response was incredible—our biggest turnout ever.

It was especially meaningful to reconnect with our Korean players after such a long time. Seeing so many of you enjoying the demo brought our entire team a ton of inspiration and joy.

A heartfelt thank-you to everyone who stopped by, played the game, and shared your thoughts. Your feedback is invaluable, and we’ve organized it into a few key categories to share with you soon. Stay tuned—we can’t wait to show you what’s next!



[h2]Feedback Details[/h2]



[h3]1. Positive Feedback[/h3]
  • Overall, the game is fun
  • Unique characteristics
  • Visuals are great
  • Controls feel smooth
  • Players want to replay the game


[h3]2. Points For Improvement[/h3]
  • Lack of clarity in some areas
  • Too difficult or easy



[h2]Behind the Scenes at G-STAR[/h2]



Thank you once again for your interest and support.



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Light Odyssey - G-STAR 2024



[h2]Hello, everyone![/h2]

Light Odyssey will be participating in G-STAR 2024 from November 14th to 17th.

We invite you to experience the enhanced gameplay of Light Odyssey at the event, and we would greatly appreciate any feedback that could help improve the game. If you're planning to attend G-STAR 2024, be sure to stop by the Korea Creative Content Agency booth (G-3, B02) in Exhibition Hall 1, or the Indie Showcase booth (F06, B-10) in Exhibition Hall 2 at BEXCO.

We look forward to seeing you in Busan!


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