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Vertical Kingdom News

New Difficulty Options & PixElated Fest!

[h3]Greetings Great Architects![/h3]
Here is your High Technocrat again, ready to serve you.

[h2]New Difficulty Options in Vertical Kingdom![/h2]
Vertical Kingdom is gearing up to offer an even more personalized and challenging experience with the introduction of adjustable difficulty options! In response to feedback from our passionate player community, you can now choose the difficulty level for each journey you embark on in our thrilling city-building game.

Each difficulty level not only influences the amount of resources available but also the balance between the player and the empire. In easy difficulty, the empire provides resources per turn to support your growth and expansion. Conversely, in hard difficulty, the responsibility falls on you to provide resources to the empire, challenging you to manage your assets efficiently.

As part of the strategy behind these difficulty options, we have adjusted the point limits upon completing each city. In easy difficulty, the point limit is reduced, allowing you to reach this milestone earlier and granting you fewer points to invest in upgrades between journeys. Meanwhile, in hard difficulty, the point limit is significantly increased, providing you with the opportunity to earn more points to invest in upgrades and unlocks in future journeys.

With this new feature, Vertical Kingdom continues to evolve to meet the needs and desires of our players. Get ready to explore and build at your own pace!

[h2]Vertical Kingdom and PixElated Fest![/h2]
I'm super excited to share that out of thousands of applicants, Vertical Kingdom was selected to be included in PixElated Fest! Celebrate pixel-art games starting today until August 5th from retro-style classics to contemporary indie gems.

You can check out the official line-up and get more information about the event here: http://pixelatedfest.com/

Updates and Fixes 12

Greetings, Great Architects!

Here is your High Technocrat again, ready to serve you.

Here are more fixes and updates:

  • Increased the point limit by 500 points when completing a city.
  • Fixed the incorrect projection of point loss due to leisure needs.

As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!

Kind regards.
David

Kick off your summer gaming with savings!



Greetings Great Architects!

Here is your High Technocrat again, ready to server you.

If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for 20% off starting with the Steam Summer Sale on June 27th and ending an additional week after most sales end on July 19th!

Since launch there have been a host of smaller updates and patches to the game and I wanted to share some the list of changes, fixes, and improvements with you all! You can dive into the full list at the end of this post.

As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!

Make sure to check out other great indie titles on sale to kick off your summer gaming!

Kind regards.
David



https://store.steampowered.com/app/1902870/Vertical_Kingdom/

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[h3]Compiled Hotfixes & Updates Since Launch[/h3]
  • Fixed the bug of quitting from the throne room that load an old map.
  • Three new market export cards have been added: wood, stone, and metal.
  • A button to load games from the tutorial has been implemented.
  • A button to unlock the 60 fps cap has been added.
  • A bug in the tower artifact that prevented stone buildings from being placed on brick has been fixed.
  • The function to remove all buildings before traveling has been added to prevent them from appearing on the next map.
  • An issue allowing the repeated selection of an artifact when starting a new game and exiting has been resolved.
  • Upgrades for regions 2 and 3 have been hidden in the throne upgrade book.
  • Translation errors in throne benefits have been corrected.
  • Costs of throne benefits have been adjusted.
  • A dual file-saving system has been implemented for the roguelite mode. Now, each time a new map is started, a file will be automatically saved in a different location. This ensures that in case of any error or corruption when loading the main game file, the backup file can be used to load the game from the beginning of the new map.
  • The values of the perks in the city's progress tree have been adjusted to make it easier to obtain park and public park perks, as well as other buildings. Additionally, the value provided by certain buildings related to citizens' needs has been increased.
  • A manual save system has been implemented in roguelite mode. With this additional feature, the game now includes three different save files, including the standard autosave and recovery save. This approach ensures that the player's progress is always kept safe and secure.
  • Reduced the cost of workers in buildings that generate citizen needs.
  • Fixed the overlap of buildings that enhance other buildings so that the cost displayed in the projection adjusts properly.
  • The clinic card has been corrected to now display the health value it provides.
  • We've increased the security value of the "guardhouse" card from 5 to 15.
  • The probability of guards' impact has been reduced from 40% to 25%.
  • The probability of archers' impact has been increased from 40% to 45%.
  • We've decreased the progress points cost of the indoor farm from 4 to 2.
  • Initial values of wonders in roguelite mode have been adjusted to be more interesting on each map.
  • An assigned value of 50 has been given to the indoor farm.
  • The artifact and event card for shovel, fertilizer and pickaxe have been fixed to not affect only level 0 buildings as intended.
  • A feature has been added to receive 20% of points upon dismissal in the final map.
  • Points obtained upon completing a map have been readjusted.
  • A seal indicating how a level has been completed has been added to roguelite mode points.
  • Points obtained upon completing a map in roguelite mode have been rebalanced.
  • Added: Hearts are now displayed on the cards shown in the deck book, indicating whether they have been purchased or not.
  • Added: When a military building is installed, the military troops menu is activated.
  • Added: An icon appears when maximum points are reached.
  • Fixed: Placement issues with platforms over sand extraction buildings and farms.
  • Increased the radius for requiring other buildings for the sawmill, carpenter, and blacksmith.
  • Added interactions between all platforms, the school, clinic, sawmill, and stone house with brick and stone houses to ensure proper alignment.
  • Fixed Spanish translation issue.
  • Fixed issue where the woodcutter could not be placed above normal houses.
  • Fixed issue with the ancient book artifact, which, when combined with the library, could prevent discarding and block the turn.
  • Fixed placement of houses above the library, now aligns correctly.
  • Adjusted the design of the great waterfall.
  • Added: If you receive 3 identical cards in your hand, the event card for the glove or the 7-sided die will be automatically given to obtain more cards.
  • Added: If you receive a farm card without having a well in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
  • Added: If you receive a windmill card without having a farm in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
  • Added: If you receive a Brickworks card without having a sand extractor in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
  • Added: If you receive a woodcutter card without having a forest in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
  • Added: If you receive a sawmill card without having a woodcutter in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
  • Added: Check for space for new cards in hand for artifacts that grant cards.
  • Fixed exploit with the event card "Glove" that could generate infinite cards in one turn.
  • Fixed some buildings that did not combine properly.
  • Fixed flags coming out of a house that sometimes connected to areas of the terrain they shouldn't or to the top of a waterfall.
  • Added gold mine and food and wood export market buildings to sandbox mode.
  • Fixed the combination of houses with foundry or farms.
  • Removed the restriction of placing stone buildings on top of brick buildings in sandbox mode.
  • Added variations for the small stone house.
  • Fixed combination issue with small stone and brick houses when they are in different buildings.
  • Fixed interaction of buildings with the forest, which created market stall details when it shouldn't have.
  • Added a "Ban Cards" menu: now players can manage their deck throughout the journey in roguelite mode by spending coins.
  • Added a "Ban Cards" menu in sandbox mode so players can build cities with the cards they want.
  • Improved construction animation for the brick house.
  • Added projection of loyalty losses for the next turn.
  • City progress points in the city progress menu will now always be visible.

Updates and Fixes 11

Greetings, Great Architects!

Here is your High Technocrat again, ready to serve you.

Here are more fixes and updates:

  • Corrected English language throughout the game, improving explanations.
  • Added 10 Steam achievements so you can earn achievements for incredible actions.
  • Added Steam Cloud to save your games in the cloud.
  • Added information about the number of turns, the remaining turns until you can choose a card pack, the number of cards received in hand per turn, and the number of cards the player can retain when discarding.

As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!

Kind regards.
David

Updates and Fixes 10

Greetings, Great Architects!

Here is your High Technocrat again, ready to serve you.

Here are more fixes and updates:

  • Added variations for the small stone house.
  • Fixed combination issue with small stone and brick houses when they are in different buildings.
  • Fixed interaction of buildings with the forest, which created market stall details when it shouldn't have.
  • Added a "Ban Cards" menu: now players can manage their deck throughout the journey in roguelite mode by spending coins.
  • Added a "Ban Cards" menu in sandbox mode so players can build cities with the cards they want.
  • Improved construction animation for the brick house.
  • Added projection of loyalty losses for the next turn.
  • City progress points in the city progress menu will now always be visible.

As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!

Kind regards.
David