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Update #22 – Clearer Signals v0.7.13

[p]Hey Loners,[/p][p] [/p][p]This update focuses on clarity and readability. We’ve improved how information is displayed during gameplay, cleaned up visuals, and made key systems easier to read at a glance, especially in the middle of combat.[/p][p] [/p][hr][/hr][h3]What’s New[/h3][p]Visual Improvements[/p]
  • [p]Improved lighting on the Character Selection Screen[/p]
  • [p]New Final Hijinks model[/p][p][/p]
[h3]Quality of Life Improvements[/h3][p][/p][p]Player Conditions UI Rework[/p]
  • [p]Player conditions are now separated between Curios and Buffs/Debuffs[/p]
  • [p]Player conditions now appear above the health bar for better visibility[/p]
[p]Curios Conditions UI[/p]
  • [p]Curio conditions now appear in the Curio HUD (top-left corner)[/p]
  • [p]Visual feedback improvements:[/p]
    • [p]Glow when ready to use[/p]
    • [p]Vertical fill while on cooldown[/p]
    • [p]Radial fill while charging[/p]
    • [p]Stack count shown as a number in the bottom-right[/p]
[p]Graphics Settings Preview[/p]
  • [p]Selecting a quality preset now shows a visual preview of how the game will look with that setting applied[/p]
[hr][/hr][h3]Changes[/h3]
  • [p]Christmas setting has been turned off 🎄[/p]
  • [p]Late Rage Curio adjustments:[/p]
    • [p]Charging no longer stops if the player is moving too fast[/p]
    • [p]Added a cooldown after AirGear ends before charging can start again[/p]
[hr][/hr][h3]Fixes[/h3]
  • [p]Fixed night sky turning into daytime when a Boss appears[/p]
  • [p]Fixed bullets not hitting Snacks depending on their position[/p]
  • [p]Fixed Snacks not disappearing when hiding near environment edges[/p]
[hr][/hr][h3]Known Issues[/h3]
  • [p]Doom Perfume's area of effect is all dark[/p][p][/p]
[h3]What’s Next[/h3][p]This update is part of a broader effort to improve clarity and overall game feel. With better feedback and cleaner UI in place, we can keep iterating on systems without adding unnecessary friction during gameplay.[/p][p] [/p][p]We’re currently working on objective-related improvements and gameplay adjustments that will affect your runs and how decisions are made along the way. We’ll share more once those changes are ready to be shown.[/p][p] [/p][p]As always, keep the feedback coming. It’s shaping the direction of every update.[/p][p][/p][p]See you in The Zone.[/p][p]Atomic Picnic Team[/p]