Update #22 – Clearer Signals v0.7.13
[p]Hey Loners,[/p][p] [/p][p]This update focuses on clarity and readability. We’ve improved how information is displayed during gameplay, cleaned up visuals, and made key systems easier to read at a glance, especially in the middle of combat.[/p][p] [/p][hr][/hr][h3]What’s New[/h3][p]Visual Improvements[/p]
[/p][p]Player Conditions UI Rework[/p]
- [p]Improved lighting on the Character Selection Screen[/p]
- [p]New Final Hijinks model[/p][p][/p]
- [p]Player conditions are now separated between Curios and Buffs/Debuffs[/p]
- [p]Player conditions now appear above the health bar for better visibility[/p]
- [p]Curio conditions now appear in the Curio HUD (top-left corner)[/p]
- [p]Visual feedback improvements:[/p]
- [p]Glow when ready to use[/p]
- [p]Vertical fill while on cooldown[/p]
- [p]Radial fill while charging[/p]
- [p]Stack count shown as a number in the bottom-right[/p]
- [p]Selecting a quality preset now shows a visual preview of how the game will look with that setting applied[/p]
- [p]Christmas setting has been turned off 🎄[/p]
- [p]Late Rage Curio adjustments:[/p]
- [p]Charging no longer stops if the player is moving too fast[/p]
- [p]Added a cooldown after AirGear ends before charging can start again[/p]
- [p]Fixed night sky turning into daytime when a Boss appears[/p]
- [p]Fixed bullets not hitting Snacks depending on their position[/p]
- [p]Fixed Snacks not disappearing when hiding near environment edges[/p]
- [p]Doom Perfume's area of effect is all dark[/p][p][/p]