Update #8 - Inferno & Illumination - v0.6.3
[h2]🔥 A Blazing Opening Act
[/h2]
Hey, Loners
This update is fueled by fire! New flames to wield, smoldering overhauls, and the heat of community feedback. Forge your path with a reborn Ash Flare, wield the volatile Candle-lit Yoyo, and unleash the Fire Devil Curio as you dive into rebalanced challenges, polished systems, and long-awaited fixes.
[h3]The Fire Rises:
[/h3]
Evolution: Candle-lit Yoyo
Curio: Fire Devil
New Chamusca VFX
Ash Flare VFX Rework
[h3]Visual Improvements
[/h3]
[h3]Quality of Life Improvements
[/h3]Toggle “Always Show Detailed Stats” in settings or focus only on Curio-affected stats. Your choice!
[h3]Changes:
[/h3]Viridity Pass Revamp
[h3]Community-Driven Fixes
[/h3]
[h3]Known Issues:
[/h3]
[h3]Director Commentary
[/h3]Hey Loners, Edu here!
I've been reading a lot of feedback about the game's pacing, and we're starting to act on it. This Viridity Pass update shows some of the things we're thinking about, and I'd love to hear what you all have to say about these changes after playing!
As always, leave your feedback here. I'd love to hear some thoughts about the current game's pacing and ways to improve it directly from the community
Cheers!
[h3]Join the Picnic
[/h3]Share feedback, report bugs, and showcase your builds on our forums or Discord. Your input shapes the future of the game.
[h3]Stay Connected[/h3]
We invite players to join the conversation and share their thoughts on the update:
[/h2]
Hey, Loners
This update is fueled by fire! New flames to wield, smoldering overhauls, and the heat of community feedback. Forge your path with a reborn Ash Flare, wield the volatile Candle-lit Yoyo, and unleash the Fire Devil Curio as you dive into rebalanced challenges, polished systems, and long-awaited fixes.
[h3]The Fire Rises:
[/h3]
Evolution: Candle-lit Yoyo

Curio: Fire Devil

New Chamusca VFX

Ash Flare VFX Rework

[h3]Visual Improvements
[/h3]
- New Rose Banner in Tutorial: A vibrant welcome for new hunters.
- Rose’s "Every Shot Counts": Dual VFX! Glow radiates from both Rose and her weapon.
- Anime-Style Decoy Shader: Distract enemies with a decoy that looks ripped from an anime showdown.
[h3]Quality of Life Improvements
[/h3]Toggle “Always Show Detailed Stats” in settings or focus only on Curio-affected stats. Your choice!
[h3]Changes:
[/h3]Viridity Pass Revamp
- Stage 1 (Pre-Elite): Smoother early waves for newcomers.
- Stage 2 (Post-Elite): Brace yourself! Denser enemy hordes await!
- Objectives: Rebalanced Objectives so they are much easier to complete!
- Picnic Mayhem: Increased enemy density across the board.
- Elite Turtle Bomber: Replaces Elite Snacks. This armored menace explodes on impact...keep your distance!
- Wilson Miniboss: Wilson will replace Little Mac as the Viridity Pass Miniboss, but he'll have fewer attacks and be weaker than his appearance in City of Sands.
- Level 10 Challenge → Now Reach Level 8.
- “Defeat 175 Enemies” → Reduced to 100.
- The Peace Time duration has been shortened.
- Faster XP Curve:Rank up quicker and unlock goodies sooner!
- Wind Blast Description: Clarified mod functionality (no more confusion!).
- General Polish: Smoother hitboxes, cleaner animations, and more.
[h3]Community-Driven Fixes
[/h3]
- Twilight Dam roots texture fixes near the bridge.
- Healing Shrine is not counted as an event in the end-game screen.
- Healing Shrine is not counting for "Thrift Shop" discovery.
- The end-game screen displays Gold Goblin as completed, even if the player fails the event.
- Failing Gold Goblin counts 3x for "Can't Win Every Round" discovery.
- The end game screen displays Area Hold as completed, even if the player fails the event.
- Failing Area Hold counts 2x for "Can't Win Every Round" discovery.
- Events are not displayed consistently for all team members in the end-game screen.
- Rich to the Core Discovery description shows code strings.
[h3]Known Issues:
[/h3]
- "Can Take Much Longer" discovery instruction reads "During {[TARGET_1]}".
- The fire devil model is to be replaced by the final version in the next update.
- Once spawned, Blooming Falset taunt causes enemies to fall through the map.
[h3]Director Commentary
[/h3]Hey Loners, Edu here!
I've been reading a lot of feedback about the game's pacing, and we're starting to act on it. This Viridity Pass update shows some of the things we're thinking about, and I'd love to hear what you all have to say about these changes after playing!
As always, leave your feedback here. I'd love to hear some thoughts about the current game's pacing and ways to improve it directly from the community
Cheers!
[h3]Join the Picnic
[/h3]Share feedback, report bugs, and showcase your builds on our forums or Discord. Your input shapes the future of the game.
[h3]Stay Connected[/h3]
We invite players to join the conversation and share their thoughts on the update: