The updated ROADMAP is here!
Hey Loners,
Our second Major Update is approaching, so it's time to freshen up our Roadmap! Big thanks to all the Loners who have been playing Atomic Picnic during Early Access! The team’s been glued to your feedback, scouring forums, reviews, streams, and every spicy take you’ve dropped. Y’all are the real MVPs, and we’re cooking up fixes and surprises. Let’s dive in!
Check the bottom of the post for the Roadmap Infographic!
[h3]Priority Fixes
[/h3]The game has evolved fast, but we can't stop here. You guys have been very vocal about what we need to improve, so here's a list of what we've been working on, according to our community feedback.
[h3]More Build Diversity[/h3]
[h3]Networking issues
[/h3]We've read the comments, the negative reviews, and you've even sent us more than 1.2 THOUSAND replies on our feedback form... We understand that you want better reliability on Multiplayer Matches and ways to find more players to play the game with. That's coming... SOON.
[h3]Balancing (Harder, Faster, Better, Stronger)
[/h3]
[h3]Progression Tweaks
[/h3]
[h3]Roadmap Sneak Peek
[/h3]New Content Rolling Out Soon:
Stay tuned! Updates drop faster than Hani’s nerf hammer.
The Atomic Picnic Crew
P.S. Roadmap details subject to change.
Our second Major Update is approaching, so it's time to freshen up our Roadmap! Big thanks to all the Loners who have been playing Atomic Picnic during Early Access! The team’s been glued to your feedback, scouring forums, reviews, streams, and every spicy take you’ve dropped. Y’all are the real MVPs, and we’re cooking up fixes and surprises. Let’s dive in!
Check the bottom of the post for the Roadmap Infographic!
[h3]Priority Fixes
[/h3]The game has evolved fast, but we can't stop here. You guys have been very vocal about what we need to improve, so here's a list of what we've been working on, according to our community feedback.
[h3]More Build Diversity[/h3]
- Since the last Roadmap news, we added weapon mods, and the Major Update 2 will bring a new pack of goodies to make your builds more unique than ever. This will give you more control over winning a picnic in all crazy styles. You can expect A LOT of new Evolutions and even some new Curios thrown in the mix ;)
[h3]Networking issues
[/h3]We've read the comments, the negative reviews, and you've even sent us more than 1.2 THOUSAND replies on our feedback form... We understand that you want better reliability on Multiplayer Matches and ways to find more players to play the game with. That's coming... SOON.
[h3]Balancing (Harder, Faster, Better, Stronger)
[/h3]
- A significant point in our next Major Update is a complete rebalance and improvements of our underlying Enemy Spawner. We hear your feedback about the game feeling slow-paced and grindy, and that it can be a slog! We are working on many new things to make it faster-paced and with more consistent enemy progression.
- Our new update aims to make the matches faster overall and with quicker objectives. That means objectives with fewer things to do (time, health, counts) and enemies dying faster. However, simultaneously, it also means the rest of the game will be a bit harder. Please look forward to some more pain.
[h3]Progression Tweaks
[/h3]
- Between the first Major Update and the second, we've already made many adjustments to Discoveries and Curios, and we even added a new map, Viridity Pass, to smooth out the game's first-time experience. This is all to address some community feedback about the overall game progression. We'll keep working on it till it's perfect for final release, so keep those comments flowing.
- The UI team has done a TON of work, from reworking the entire gameplay HUD to creating the new Tab and loadout explainer (press F1). One major question from the players was about what each thing does and how they work: like, what does Burn, Chill, or Doom do? What does the Quantity or Probability stat do? Well, soon we're releasing a Tooltips system to explain everything to you! And way more UI improvements are coming to the game as we head to the second Major Update and beyond!
[h3]Roadmap Sneak Peek
[/h3]New Content Rolling Out Soon:
- 5 Wild Evolutions: Icy dash explosions, black hole shenanigans, revenge totems, chaos upgraded.
- New Map - Diamantina: Fall into the Abyss, respawn, repeat. It’s a feature, not a bug.
- New Enemies: Vacuum, Beyblade (spin-to-win, but you lose).
- Boss Alert: City of Sands now has a giant worm. Bring a toothbrush or your sniper.
- Curios: Reload shurikens, fiery “don’t touch me” armor.
Stay tuned! Updates drop faster than Hani’s nerf hammer.
The Atomic Picnic Crew
P.S. Roadmap details subject to change.
